Fundamental Level Design and Analysis
eBook - ePub

Fundamental Level Design and Analysis

A to B

  1. 200 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Fundamental Level Design and Analysis

A to B

About this book

This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard.

This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance.

This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.

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Information

Publisher
CRC Press
Year
2024
Print ISBN
9781032528700
9781032528717
Edition
1
eBook ISBN
9781040228807

Table of contents

  1. Cover
  2. Half-Title Page
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Acknowledgments
  7. Introduction
  8. 1 Identifying the Key Features of Level Design
  9. 2 Abstraction of Level Analysis and Creation
  10. 3 Methods of Deconstruction and Construction
  11. 4 Advancing Designs
  12. 5 Tricks of the Trade
  13. 6 Let’s Design – Side Scroller
  14. 7 Let’s Design – FPS
  15. 8 Let’s Design – Open World
  16. Index

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Yes, you can access Fundamental Level Design and Analysis by Michael Beardwood in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over 1.5 million books available in our catalogue for you to explore.