
- 216 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
This covers how to use the latest development tools to create your own Virtual World powered by Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of Unreal Engine.
You'll learn about Landscapes, Sculpting, Materials, Foliage, Water, Partitions and much more as you complete project-based examples. Included in the book is a series of follow-along introductory videos and quizzes to help test your learning, giving you all the tools and knowledge to make detailed believable worlds in the Unreal Engine.
This book will be of great interest to all students learning to create technical art within Unreal Engine, as well as professionals looking to sharpen their skills.
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Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Preface
- Acknowledgments
- Author Biographies
- 1. What Is World Building
- 2. Blocking Out in Unreal
- 3. Introduction to Unreal Landscapes
- 4. Introduction to Unreal Landscape Materials
- 5. Creating Layered Landscape Materials
- 6. Foliage
- 7. Water
- 8. Landmass Tools
- 9. Introduction to Procedural World Decoration
- 10. Auto Landscape Materials
- 11. World Partition
- 12. Lighting and Environment Effects
- Index