Digital Media, Projection Design, and Technology for Theatre
eBook - ePub

Digital Media, Projection Design, and Technology for Theatre

  1. 328 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Digital Media, Projection Design, and Technology for Theatre

About this book

Digital Media, Projection Design, & Technology for Theatre, Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations.

The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media/projection design, its related aesthetics, techniques, and technologies. A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered. Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media. The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more. It guides readers through technical tasks, such as programming media servers; converging and blending projectors; projection mapping; calculating surface brightness/luminance, screen size, and throw distance; and more, making this a complete guide to digital media and projection design today. The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR/AR. Ten new case studies from diverse practitioners have been added, and the book is restructured with shorter chapters for easier navigation and reference.

This book serves well as a main or supplemental textbook for courses in projection design, theatre, and digital media design. It is also useful for emerging practitioners.

Sample assets and interviews with leading projection designers are available for download at www.routledge.com/9781032302157.

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Yes, you can access Digital Media, Projection Design, and Technology for Theatre by Alex Oliszewski,Daniel Fine,Daniel Roth in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Digital Media. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half Title
  3. Title
  4. Copyright
  5. Dedication
  6. Contents
  7. Contributors
  8. Preface
  9. Acknowledgments
  10. Chapter 1 Introduction
  11. Chapter 2 Integrating Digital Media Design into the Show and Theatrical Team
  12. Chapter 3 Digital Media Design Process
  13. Chapter 4 Digital Media Design Workflow
  14. Chapter 5 Creating Content in a Theatrical Setting
  15. Chapter 6 Basics of Design
  16. Chapter 7 Basics of Digital Content
  17. Chapter 8 Content: Still and Moving Images
  18. Chapter 9 Real-Time Content
  19. Chapter 10 Virtual Performance
  20. Chapter 11 Gear: Video Signals, Cameras, Video Capture, and Video Creation
  21. Chapter 12 Gear: Media Servers
  22. Chapter 13 Gear: Projectors and Displays
  23. Chapter 14 Gear: Networking
  24. Chapter 15 Gear: Real-Time and Virtual Performance
  25. Endface
  26. Glossary
  27. Appendix
  28. Index