
Teaching Video Game Design Fundamentals
A Guide for Educating with Practical Examples and Learning Materials
- 320 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Teaching Video Game Design Fundamentals
A Guide for Educating with Practical Examples and Learning Materials
About this book
This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation.
The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential.
This book will be vital reading to both educators teaching, and students learning, game design.
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Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Foreword
- Acknowledgements
- Introduction
- How to Use This Book: Educator Instruction Manual
- 1 Getting Started in Game Design: Game Components & Loops
- 2 Core Techniques: Teaching the Player
- 3 Core Techniques: Objectives and Motivators
- 4 Core Techniques: Game Mechanics
- 5 Genres and Game Analysis
- 6 Core Techniques: Challenge
- 7 Core Techniques: Win/Lose Conditions & Social Gaming
- Index