Teaching Video Game Design Fundamentals
eBook - ePub

Teaching Video Game Design Fundamentals

A Guide for Educating with Practical Examples and Learning Materials

  1. 320 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Teaching Video Game Design Fundamentals

A Guide for Educating with Practical Examples and Learning Materials

About this book

This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation.

The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential.

This book will be vital reading to both educators teaching, and students learning, game design.

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Yes, you can access Teaching Video Game Design Fundamentals by Andy Sandham in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.

Information

Publisher
CRC Press
Year
2025
eBook ISBN
9781040301197

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Table of Contents
  7. Foreword
  8. Acknowledgements
  9. Introduction
  10. How to Use This Book: Educator Instruction Manual
  11. 1 Getting Started in Game Design: Game Components & Loops
  12. 2 Core Techniques: Teaching the Player
  13. 3 Core Techniques: Objectives and Motivators
  14. 4 Core Techniques: Game Mechanics
  15. 5 Genres and Game Analysis
  16. 6 Core Techniques: Challenge
  17. 7 Core Techniques: Win/Lose Conditions & Social Gaming
  18. Index