Aesthetics and Video Games
eBook - ePub

Aesthetics and Video Games

  1. 248 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Aesthetics and Video Games

About this book

Aesthetics and Video Games introduces current issues and ideas in philosophical aesthetics that help us to better understand why video games are different from cinema, animation and other types of fiction. Addressing two foundational issues, the notion of the aesthetic and the value of play, it asks what the aesthetic is and investigates how value arises from different forms of play. Introducing the history and theory surrounding these questions, this book: - Offers an account of the value of games that places gameplay and interactivity at its core
- Acknowledges the importance of both ethical and feminist criticisms of games
- Offers a novel account of how video games can be valued as competitions, narratives, and toys
- Suggests ways in which a theory of the aesthetics of games must move beyond traditional approaches in aesthetics. Drawing from work in philosophy, media studies, psychology, and gender studies, it not only demonstrates how theories from these areas can helpfully come into conversation with each other, it explores new paradigms, models, and concepts that aid our knowledge of video games in today's culture.

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Yes, you can access Aesthetics and Video Games by Christopher Bartel in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half-Title Page
  3. Dedication
  4. Title Page
  5. Bloomsbury Aesthetics
  6. Table of Contents
  7. Acknowledgments
  8. 1 Aesthetics
  9. 2 Three Attitudes of Play
  10. 3 Goal-Seeking Aesthetics
  11. 4 Narrative Aesthetics
  12. 5 Dollhouse Aesthetics
  13. 6 The Aesthetics of Moral Choice
  14. 7 But, Is It Art?
  15. Notes
  16. References
  17. Index
  18. Copyright Page