Gamer Trouble
eBook - ePub

Gamer Trouble

Feminist Confrontations in Digital Culture

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Gamer Trouble

Feminist Confrontations in Digital Culture

About this book

Complicating perspectives on diversity in video games

Gamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.

By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.

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Information

Publisher
NYU Press
Year
2020
Print ISBN
9781479834921
eBook ISBN
9781479881529

Table of contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Dedication
  5. Contents
  6. List of Figures
  7. Introduction
  8. 1. Of Dickwolves and Killjoys: Feminism and Interpretative Violence in Gaming Communities
  9. 2. Making a Face: Quantizing Reality in Character Animation and Customization
  10. 3. Gender, Power, and the Gamic Gaze: Re-viewing Portal and Bayonetta
  11. 4. Does Anyone Really Identify with FemShep? Troubling Identity (and) Politics in Mass Effect
  12. Conclusion: Playing the Long Game
  13. Acknowledgments
  14. Notes
  15. Bibliography
  16. Index
  17. About the Author

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Yes, you can access Gamer Trouble by Amanda Phillips in PDF and/or ePUB format, as well as other popular books in Social Sciences & Cultural & Social Anthropology. We have over 1.5 million books available in our catalogue for you to explore.