3D Printing Designs: Design an SD Card Holder
eBook - ePub

3D Printing Designs: Design an SD Card Holder

  1. 100 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

3D Printing Designs: Design an SD Card Holder

About this book

Learn how to design 3D-printed objects that work in the real world

About This Book

  • This book shows you how to design from a reference to physical objects that can be easily represented by simple basic objects in Blender (cube, cylinder, sphere, and so on) by measuring them
  • This is the only book on the market that shows you how to take your first steps to create 3D printed objects that are able to interact with existing objects
  • Learn how to utilize Blender's functionality to make your designs more precise and accurate

Who This Book Is For

Reader will have basic knowledge of Blender and 3D Printing, and will have probably already made something simple. They will be interested in printing their first object.

What You Will Learn

  • Gain techniques to accurately measure the objects with rules, manual calipers, and digital calipers
  • Break down complex geometries into multiple simple shapes and model them in layers using Blender
  • Scale and re-scale a model to fit based on volume or size constraints
  • See how to multishell geometries and auto-intersections using the Boolean Modifier

In Detail

Want to model a 3D printed prototype of an object that needs to be replaced or broken? This book will teach you how to accurately measure objects in the real world with a few basic measuring techniques and how to create an object for 3D printing around the objects measured.

In this book, you'll learn to identify basic shapes from a given object, use Vernier and Digital calipers and grid paper tracing techniques to derive measurements for the objects. With the help of measurements, you'll see to model these objects using Blender, organize the parts into layers, and later combine them to create the desired object, which in this book is a 3D printable SD card holder ring that fits your finger.

Style and approach

This book will be an easy-to-follow guide to learn the methods of scaling, precise measurements, and accurate designing. Using a step-by-step approach, this book will guide you on your journey to model different parts of a complex object and later combine them to create 3D printed objects that work in the real world.

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Information

Year
2016
Edition
1
eBook ISBN
9781785885730

3D Printing Designs: Design an SD Card Holder


Table of Contents

3D Printing Designs: Design an SD Card Holder
Credits
About the Author
About the Reviewer
www.PacktPub.com
eBooks, discount offers, and more
Why subscribe?
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
Questions
1. 3D Printing Basics
What is 3D printing?
What defines 3D printing?
What to design for?
How do FFF printers work?
The anatomy of a print
FFF design considerations
Overhangs and supports
Supportless 3D printing
Y – gentle overhangs
H – bridging
T – orientation
Wall thickness
Holes in models
Summary
2. Beginning Blender
Why Blender?
The price is right
Blender is comprehensive
It's getting better all the time
But Blender isn't perfect
Downloading and installing Blender
The default view
The 3D View
The 3D cursor
The best settings
A scroll-wheel mouse and number pad
A laptop with a touch pad and no number pad
Object creation
Navigating the view
Jumping to rotation
Panning the view
Zooming the view
Orthographic versus perspective view
Wireframe and solid view
Transforming the object
Controlling transformations
Controlling the view
Axis locking
Precise transformation
Origin manipulation
Duplicating objects
Object selection
Shift select
Border select
Circle select
The Edit mode
Parts of objects
Incremental saving
Blender to real life
Exporting an STL
Summary
3. Measuring Basics
Measuring with a ruler
Measuring with calipers
Manual or Vernier calipers
Digital calipers
Grid paper trace method
Suitable objects
Object preparation
Importing the image into Blender
Increasing reference pictures
3D scanning
Summary
4. An SD Card Holder Ring
Taking measurements
Modeling the ring
Modeling the finger
Putting the ring on the floor
Finishing the ring
Making a test print
Resizing the test ring
Adding an SD card holder
Organizing by layers
Creating a virtual SD card
Putting it all together
Extra credit
Summary
Index

3D Printing Designs: Design an SD Card Holder

Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: April 2016
Production reference: 1260416
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78588-573-0
www.packtpub.com

Credits

Author
Joe Larson
Reviewer
Marcus Ritland
Commissioning Editor
Edward Gordon
Acquisition Editor
Vinay Argekar
Content Development Editor
Shweta Pant
Technical Editor
Vishal Mewada
Copy Editor
Madhusudan Uchil
Project Coordinator
Kinjal Bari
Proofreader
Safis Editing
Indexer
Priya Sane
Graphics
Kirk D'Penha
Production Coordinator
Shantanu N. Zagade
Cover Work
Shantanu N. Zagade

About the Author

Joe Larson is one part artist, one part mathematician, one part teacher, and one part technologist. It all started in his youth on a Commodore 64 doing BASIC programming and low resolution digital art. As technology progressed, so did Joe's dabbling, eventually taking him to 3D modeling while in high school and college, and he momentarily pursued a degree in Computer Animation. He abandoned the track for the much more sensible goal of becoming a math teacher, which he accomplished when he taught 7th grade math in Colorado. He now works as an application programmer.
When Joe first heard about 3D printing, it took root in his mind and he went back to dust off his 3D modeling...

Table of contents

  1. 3D Printing Designs: Design an SD Card Holder

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