
- English
- ePUB (mobile friendly)
- Available on iOS & Android
MAXON CINEMA 4D R25: A Tutorial Approach, 9th Edition
About this book
MAXON CINEMA 4D R25: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D R25 for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D R25. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D R25 and then progresses to cover the advanced techniques. The book covers three important projects to enhance the knowledge of the users.
Some of the Salient Features of this book are as follows:
- Consists of 13 Chapters and 3 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation.
- The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
- The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
- The first page of every chapter summarizes the topics that are covered in it.
- Step-by-step instructions that guide the users through the learning process.
- Additional information is provided throughout the book in the form of notes and tips.
- Self-Evaluation Test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.
Table of Contents
Chapter 1: Exploring CINEMA 4D R25 Interface
Chapter 2: Working with Splines
Chapter 3: Introduction to Polygon Modeling
Chapter 4: Sculpting
Chapter 5: Texturing
Chapter 6: Lighting
Chapter 7: Rigging
Chapter 8: Animation
Chapter 9: Introduction to UV Mapping
Chapter 10: Compositing 3D objects
Chapter 11: Rendering
Chapter 12: MoGraph
Chapter 13: Working with XPresso
Project 1: Creating an Indoor Scene
Project 2: Texturing an Indoor Scene
Project 3: Creating an Exterior Scene
Index
Free Teaching and Learning Resources:
CADCIM Technologies provides the following free teaching and learning resources with this textbook:
- Technical support by contacting [email protected]
- Cinema 4D files used in tutorials, exercises, and illustrations ( For Faculty only )
- Instructor Guide with solution to all review questions and instructions to create the models for exercises ( For Faculty only )
- Additional learning resources at https://cinema4dexperts.blogspot.com and youtube.com/cadcimtech.
About the Authors:
CADCIM Technologies, Prof. Sham Tickoo of Purdue University Northwest, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best Textbooks, eBooks, and Free Teaching and Learning Resources on CAD/CAM/CAE, Computer Programming and Applications, Civil, GIS, Animation and Visual Effects, and related technologies. We strive to be the first and the best. That is our promise and our goal.
Our team of authors consists of highly qualified and experienced engineers, computer programmers, and animation and visual effects artists who have a strong academic and industrial background. They understand the needs of the students, the faculty, and the challenges the students face when they start working in industry. All our books have been structured in a way that facilitates teaching and learning, and also exposes students to real-world applications. The textbooks, apart from providing comprehensive study material, are well appreciated for the simplicity of content, clarity of style, and the in-depth coverage of the subject.
You can order the paperback copy of this textbook from the given url: https://www.cadcim.com/maxon-cinema-4d-r25-a-tutorial-approach
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Information
Table of contents
- Chapter 1: Exploring CINEMA 4D R25 Interface
- Chapter 2: Working with Splines
- Chapter 3: Introduction to Polygon Modeling
- Chapter 4: Sculpting
- Chapter 5: Texturing
- Chapter 6: Lighting
- Chapter 7: Rigging
- Chapter 8: Animation
- Chapter 9: Introduction to UV Mapping
- Chapter 10: Compositing 3D Objects
- Chapter 11: Rendering
- Chapter 12: MoGraph
- Chapter 13: Working with XPresso
- Project 1: Creating an Indoor Scene
- Project 2: Texturing an Indoor Scene
- Project 3: Creating an Exterior Scene