
- 328 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Unity 5.x Animation Cookbook
About this book
A recipe-based guide to give you practical information on Unity 5.x animation techniques and tools
About This Book
- A straightforward and easy-to-follow format.
- A selection of the most important tasks and problems.
- Carefully organized instructions to solve problems efficiently.
- Clear explanations of what you did.
- Solutions that can be applied to solve real-world problems.
Who This Book Is For
This book is for Unity developers who have some exposure to Unity game development who want to learn the nuances of animation in Unity. Previous knowledge of animation techniques and mecanim is not necessary.
What You Will Learn
- Importing animations to Unity
- Work with different animation assets and components
- Create, visualize, and edit animated creatures
- Animating game cut scenes
- Design character actions and expressions
- Create gameplay by animating characters and environments
- Use animations to drive in-game logic
In Detail
This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more.
While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Style and approach
This practical no-nonsense guide is recipe-based with real-world examples of almost all the techniques mentioned.
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Information
Unity 5.x Animation Cookbook
Unity 5.x Animation Cookbook
Credits
| Author Maciej Szcześnik | Copy Editor Sameen Siddiqui |
| Reviewer Grzegorz Mazur | Project Coordinator Bijal Patel |
| Commissioning Editor Amarabha Banerjee | Proofreader Safis Editing |
| Acquisition Editor Aaron Lazar | Indexer Rekha Nair |
| Content Development Editor Prashanth G Rao | Production Coordinator Aparna Bhagat |
| Technical Editor Murtaza Tinwala | Cover Work Aparna Bhagat |
About the Author
I'd like to thank my wife for her support, Kacper Kwiatkowski and Grzegorz Mazur from Vile Monarch for their reviews, Marek Ziemak and Piotr Tomsiński for inspiring discussions about games and animations, and Michał Pieńkowski and Marcin Iwanek for countless RPG and tabletop game sessions. I'd also like to thank all my friends and former coworkers from 11 bit studios and CD Projekt RED for helping me develop my skills.
About the Reviewer
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Table of contents
- Unity 5.x Animation Cookbook
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