Level Up! The Guide to Great Video Game Design
eBook - PDF

Level Up! The Guide to Great Video Game Design

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

Level Up! The Guide to Great Video Game Design

About this book

Want to design your own video games? Let expert Scott Rogers show you how!

If you want to design and build cutting-edge video games but aren't sure where to start, then the THIRD EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed for the hits Pac-Man World, God of War, Maximo and SpongeBob SquarePants, this updated edition provides clear and well-thought-out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience.

Level Up! 3rd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including:

  • Developing your game design from the spark of inspiration all the way to production
  • Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged
  • Creating games for console, mobile, and VR/AR/MR—including detailed rules for game play design and controls
  • Monetizing your game from the design up
  • Play test your game to get the best feedback from your players

Level Up! 3rd Edition features all-new content, including two new chapters and even a brand-new chili recipe—making it the most indispensable guide for video game designers both "in the field" and the classroom.

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Yes, you can access Level Up! The Guide to Great Video Game Design by Scott Rogers in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Wiley
Year
2024
Print ISBN
9781394298761
eBook ISBN
9781394298785

Table of contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Contents
  5. Foreword
  6. Press Start!
  7. Level 1 Welcome N00bs!
  8. Level 2 Ideas
  9. Level 3 Writing the Story
  10. Level 4 You Can Design a Game, but Can You Do the Paperwork?
  11. Level 5 The Three Cs, Part 1: Character
  12. Level 6 The Three Cs, Part 2: Camera
  13. Level 7 The Three Cs, Part 3: Controls
  14. Level 8 Sign Language: UI, HUD, and Icon Design
  15. Level 9 Everything I Learned About Level Design, I Learned from Level 9
  16. Level 10 The Elements of Combat
  17. Level 11 They All Want You Dead
  18. Level 12 The Nuts and Bolts of Mechanics
  19. Level 13 Now You’re Playing with Power
  20. Level 14 Multiplayer—The More the Merrier
  21. Level 15 Reality Check: VR, AR, XR, and Beyond
  22. Level 16 Everybody Wins: Monetization and Marketing
  23. Level 17 Some Notes on Music1
  24. Level 18 No One’s Going to Watch Them Anyway
  25. Level 19 The Play’s the Thing
  26. Level 20 And Now the Hard Part
  27. Level 21 Continue?
  28. Bonus Level 1 The One-Sheet Sample
  29. Bonus Level 2 The Ten-Page Design Document Sample
  30. Bonus Level 3 Game Design Document Template
  31. Bonus Level 4 High-Concept Pitch Presentation
  32. Bonus Level 5 Playtest Questionnaire
  33. Bonus Level 6 Achievement Unlocked: Exactly Like Making Chili
  34. Index
  35. Advertisement
  36. EULA