
- English
- PDF
- Available on iOS & Android
Level Up! The Guide to Great Video Game Design
About this book
Want to design your own video games? Let expert Scott Rogers show you how!
If you want to design and build cutting-edge video games but aren't sure where to start, then the THIRD EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed for the hits Pac-Man World, God of War, Maximo and SpongeBob SquarePants, this updated edition provides clear and well-thought-out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience.
Level Up! 3rd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including:
- Developing your game design from the spark of inspiration all the way to production
- Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged
- Creating games for console, mobile, and VR/AR/MR—including detailed rules for game play design and controls
- Monetizing your game from the design up
- Play test your game to get the best feedback from your players
Level Up! 3rd Edition features all-new content, including two new chapters and even a brand-new chili recipe—making it the most indispensable guide for video game designers both "in the field" and the classroom.
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Information
Table of contents
- Cover
- Title Page
- Copyright Page
- Contents
- Foreword
- Press Start!
- Level 1 Welcome N00bs!
- Level 2 Ideas
- Level 3 Writing the Story
- Level 4 You Can Design a Game, but Can You Do the Paperwork?
- Level 5 The Three Cs, Part 1: Character
- Level 6 The Three Cs, Part 2: Camera
- Level 7 The Three Cs, Part 3: Controls
- Level 8 Sign Language: UI, HUD, and Icon Design
- Level 9 Everything I Learned About Level Design, I Learned from Level 9
- Level 10 The Elements of Combat
- Level 11 They All Want You Dead
- Level 12 The Nuts and Bolts of Mechanics
- Level 13 Now You’re Playing with Power
- Level 14 Multiplayer—The More the Merrier
- Level 15 Reality Check: VR, AR, XR, and Beyond
- Level 16 Everybody Wins: Monetization and Marketing
- Level 17 Some Notes on Music1
- Level 18 No One’s Going to Watch Them Anyway
- Level 19 The Play’s the Thing
- Level 20 And Now the Hard Part
- Level 21 Continue?
- Bonus Level 1 The One-Sheet Sample
- Bonus Level 2 The Ten-Page Design Document Sample
- Bonus Level 3 Game Design Document Template
- Bonus Level 4 High-Concept Pitch Presentation
- Bonus Level 5 Playtest Questionnaire
- Bonus Level 6 Achievement Unlocked: Exactly Like Making Chili
- Index
- Advertisement
- EULA