
The Metal Gear Solid Series
Critical Essays and New Perspectives
- 320 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
This collection, arriving in the wake of the 25th anniversary of 1998's Metal Gear Solid, provides scholars and fans alike with a wide-ranging selection of critical essays on the franchise from diverse disciplinary and thematic perspectives. With the conclusion of Hideo Kojima's Metal Gear Solid video game series only recently behind us, it is now both possible and essential to study this critically, commercially, and culturally resonant series as a whole. The essays contained in this volume, which are all new contributions from both established and emerging scholars, take up this crucial opportunity to consider and reconsider the cultural, historical, political, philosophical, and aesthetic impact of the Metal Gear Solid games in analyses spanning the series' canonical entries, adding to the understanding of both well-studied installments and under- examined ones. These contributions connect themes that emerge from the games-such as sexuality and queerness, rhetoric and ethics, and subjectivity and embodiment-while also demonstrating how the series opens up broader questions about ecology, race, gender, militarization, pedagogy, and game design, that demand continued analysis and application. Each essay develops new avenues for theoretical, rhetorical, and political exploration of the Metal Gear Solid series, for Game Studies, and for the study of Popular Culture writ large. As the first collection of critical inquiries into the Metal Gear Solid series, this volume serves as crucial exegesis of and critical companion to any future study of the series by celebrating, critiquing, and critically interrogating its entries' rich cultural and disciplinary import.
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Information
Table of contents
- Cover
- Half-Title
- Title
- Contents
- List of Figures
- List of Tables
- Foreword: Twenty-Five Years of Metal Gear Solid
- Acknowledgments
- List of Abbreviations
- Introduction: Rereading and “Misreading” the Metal Gear Solid Series
- PART I “This Is a Sneaking Mission!”: Genre and Design
- PART II Metacommentary and Ludic Rhetoric
- PART III Ecology and Non-Human Perspectives
- PART IV Gender, Bodies, Desire
- PART V Technologies of the Self in and Beyond Metal Gear Solid
- Notes on Contributors
- Video Games Referenced
- Index
- Copyright