
- 180 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
The impressive Godot game engine allows any programmer to start making 2D and 3D games without any specialized language requirements. In addition, this game engine makes it simple to design video games, create interactive and animated applications, and utilize them in advertising campaigns. The book starts with the fundamental aspects of game production. The book explains how games are made firsthand by interacting with several real-world projects. This book teaches you the basics of game development, which includes how to make a 2D platformer, point-and-click, or adventure game. Later, the book will help you progress to more challenging and complicated games like 3D platformers and 3D role-playing adventures. The book provides practical guidance on a wide range of topics, including gaming design patterns, advanced design methodologies, and the underlying principles of a 3D game. If you're making a game to promote a digital or physical product, the Godot engine will make it simple to implement ideas, including player interaction and using 2D or 3D space. The Godot GD script coding for various game design and computational chores will support your work in creating commercial video game products. In addition, you can release your game on popular PC platforms, mobile devices, and game consoles.
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Information
Table of contents
- Cover Page
- Title Page
- Copyright Page
- Dedication Page
- About the Author
- Acknowledgement
- Preface
- Errata
- Table of Contents
- 1. Introduction
- 2. Towards 2D Game
- 3. Making 2D Games
- 4. Creating a 2D Game
- 5. 2D Adventure
- 6. 3D Math and 3D Physics
- 7. Project: 3D Platformer
- 8. 3D RPG Adventure
- 9. Game Systems in a 3D RPG Adventure
- Index