
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
This book, written by industry experts, provides a comprehensive understanding of virtual production processes, concepts, and technology – helping readers get to grips with this nascent technology.
Topics covered are the history of virtual production, underlying technologies, creative potential, and production workflows. In addition, it delivers a detailed overview of the virtual production pipeline, from pre-production planning to post-production finishing. Each chapter explains specific aspects of virtual production, such as real-time rendering, motion capture, virtual cameras, LED screens, game engines, and collaborative workflows. Additionally, the book examines virtual production's ethical and cultural implications, including the impact on actors, the representation of diverse voices, and the democratization of filmmaking.
Whether you're a student, teacher, or industry professional, Virtual Production will provide you with a solid foundation for comprehending the fundamental concepts behind a constantly evolving and intricate process.
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Cover
- Half Title
- Title
- Copyright
- Dedication
- Contents
- Acknowledgments
- Introduction
- Chapter 1 Visual Effects Influences on Virtual Production
- Chapter 2 Technical Fundamentals of Virtual Production: Hardware, Synchronization, and the First Virtual Studio Backlot
- Chapter 3 Color Management
- Chapter 4 The LED Screen
- Chapter 5 The Unreal Game Engine as a Virtual Studio Backlot
- Chapter 6 Capturing Light Itself: Radiance Fields and Gaussian Splats
- Chapter 7 Mo-Sys VP Pro – Camera Tracking: Matching a Virtual Camera to a Live Camera
- Chapter 8 Lightcraft
- Chapter 9 Fuzzy Door Tech – ViewScreen Scout and Studio: Augmented Reality – Beyond Pokémon GO
- Chapter 10 How Did We Get Here?: Independents, Franchises, and Networks: The Development and Proliferation of Venues and Technology
- Chapter 11 Teaching Virtual Production
- Chapter 12 Interviews
- Index