Virtual Production
eBook - ePub

Virtual Production

Essential Elements on a Budget

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Virtual Production

Essential Elements on a Budget

About this book

This book, written by industry experts, provides a comprehensive understanding of virtual production processes, concepts, and technology – helping readers get to grips with this nascent technology.

Topics covered are the history of virtual production, underlying technologies, creative potential, and production workflows. In addition, it delivers a detailed overview of the virtual production pipeline, from pre-production planning to post-production finishing. Each chapter explains specific aspects of virtual production, such as real-time rendering, motion capture, virtual cameras, LED screens, game engines, and collaborative workflows. Additionally, the book examines virtual production's ethical and cultural implications, including the impact on actors, the representation of diverse voices, and the democratization of filmmaking.

Whether you're a student, teacher, or industry professional, Virtual Production will provide you with a solid foundation for comprehending the fundamental concepts behind a constantly evolving and intricate process.

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Yes, you can access Virtual Production by Mark Sawicki,Juniko Moody in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Film Direction & Production. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Half Title
  3. Title
  4. Copyright
  5. Dedication
  6. Contents
  7. Acknowledgments
  8. Introduction
  9. Chapter 1 Visual Effects Influences on Virtual Production
  10. Chapter 2 Technical Fundamentals of Virtual Production: Hardware, Synchronization, and the First Virtual Studio Backlot
  11. Chapter 3 Color Management
  12. Chapter 4 The LED Screen
  13. Chapter 5 The Unreal Game Engine as a Virtual Studio Backlot
  14. Chapter 6 Capturing Light Itself: Radiance Fields and Gaussian Splats
  15. Chapter 7 Mo-Sys VP Pro – Camera Tracking: Matching a Virtual Camera to a Live Camera
  16. Chapter 8 Lightcraft
  17. Chapter 9 Fuzzy Door Tech – ViewScreen Scout and Studio: Augmented Reality – Beyond Pokémon GO
  18. Chapter 10 How Did We Get Here?: Independents, Franchises, and Networks: The Development and Proliferation of Venues and Technology
  19. Chapter 11 Teaching Virtual Production
  20. Chapter 12 Interviews
  21. Index