
Bringing History to Life
Teaching Fact and Fiction
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Bringing History to Life
Teaching Fact and Fiction
About this book
History has never been as present in our daily lives as it is today. Through any number of media outlets, tens of millions of people are in daily contact with historical discourses and practices. Between games, informational articles, social media posts and other sources, history is everywhere—in Civilization VI, live-action role-playing games, The Berlin Trilogy, Game of Thrones, and the works of Tolkien or Satrapi. This rise in popularity of history, along with an unprecedented access to social platforms, provide opposing and irreconcilable views of what should be commemorated (or debunked), of decolonization and reconciliation, and of other historical and social justice questions such as the elimination of police brutality and racism. How can we help our youth develop the critical thinking they need to address these questions?Reflecting on the use of works of non-academic history in the classroom, the authors of this book explore the use of popular or public history to teach historical thinking that will enable students to become informed and engaged citizens.
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Information
Table of contents
- Cover
- Halftitle Page
- Title Page
- Copyright
- Table of Contents
- List of Figures
- List of Tables
- Foreword
- Introduction
- Chapter 1: History: Town and Gown
- Chapter 2: Understanding, Creating, and Learning History: Using the Past as Raw Material
- Chapter 3: History on Television: Exploring Its Pedagogical Uses
- Chapter 4: Using Moving Images to Teach History: Theory and Practice
- Chapter 5: Using Film and Theatre in the Classroom
- Chapter 6: Historical Interpretation and the Building of Virtual Worlds in the Age of Civilization, SimCity, and Minecraft
- Chapter 7: Historical Grand Strategy Video Games
- Chapter 8: From the Perspective of Action: The Example of Assassin’s Creed
- Chapter 9: The Historical Novel: The Role of Fictional Characters in Developing Historical Thinking
- Chapter 10: The Historical Graphic Novel: A Dialectical Reading of Popular and Scholarly Discourse
- Chapter 11: Teaching History through Song and Poetry
- Chapter 12: Museums, Historic Sites, and Monuments
- Chapter 13: Historical Re-enactments: Strengths and Limitations of a Large-Scale Pedagogical Activity
- Chapter 14: Built Heritage and Nonmaterial Culture
- Bibliography
- Education
- Backcover