Bringing History to Life
eBook - ePub

Bringing History to Life

Teaching Fact and Fiction

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

About this book

History has never been as present in our daily lives as it is today. Through any number of media outlets, tens of millions of people are in daily contact with historical discourses and practices. Between games, informational articles, social media posts and other sources, history is everywhere—in Civilization VI, live-action role-playing games, The Berlin Trilogy, Game of Thrones, and the works of Tolkien or Satrapi. This rise in popularity of history, along with an unprecedented access to social platforms, provide opposing and irreconcilable views of what should be commemorated (or debunked), of decolonization and reconciliation, and of other historical and social justice questions such as the elimination of police brutality and racism. How can we help our youth develop the critical thinking they need to address these questions?Reflecting on the use of works of non-academic history in the classroom, the authors of this book explore the use of popular or public history to teach historical thinking that will enable students to become informed and engaged citizens.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Bringing History to Life by Marc-André Éthier,David Lefrançois, Judith Weisz Woodsworth,Nicholas Ng-A-Fook,Carole Fleuret in PDF and/or ePUB format, as well as other popular books in Education & World History. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Halftitle Page
  3. Title Page
  4. Copyright
  5. Table of Contents
  6. List of Figures
  7. List of Tables
  8. Foreword
  9. Introduction
  10. Chapter 1: History: Town and Gown
  11. Chapter 2: Understanding, Creating, and Learning History: Using the Past as Raw Material
  12. Chapter 3: History on Television: Exploring Its Pedagogical Uses
  13. Chapter 4: Using Moving Images to Teach History: Theory and Practice
  14. Chapter 5: Using Film and Theatre in the Classroom
  15. Chapter 6: Historical Interpretation and the Building of Virtual Worlds in the Age of Civilization, SimCity, and Minecraft
  16. Chapter 7: Historical Grand Strategy Video Games
  17. Chapter 8: From the Perspective of Action: The Example of Assassin’s Creed
  18. Chapter 9: The Historical Novel: The Role of Fictional Characters in Developing Historical Thinking
  19. Chapter 10: The Historical Graphic Novel: A Dialectical Reading of Popular and Scholarly Discourse
  20. Chapter 11: Teaching History through Song and Poetry
  21. Chapter 12: Museums, Historic Sites, and Monuments
  22. Chapter 13: Historical Re-enactments: Strengths and Limitations of a Large-Scale Pedagogical Activity
  23. Chapter 14: Built Heritage and Nonmaterial Culture
  24. Bibliography
  25. Education
  26. Backcover