Programming Fundamentals Using Java
eBook - ePub

Programming Fundamentals Using Java

A Game Application Approach

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Programming Fundamentals Using Java

A Game Application Approach

About this book

This is a Java textbook for beginning programmers that uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic or advanced programming course and permits instructors who are not familiar with game programming and computer graphics concept to realize their advantages. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines and provides an in-depth discussion of graphical user interfaces (GUIs). It has been used to teach programming to student whose majors are both within and outside of the computing fields. The companion DVD includes a game environment that is easily integrated into projects created with the popular Java Development Environments (Eclipse, NetBeans, and JCreator) and includes a set of executable student games to pique students' interest by giving them a glimpse into their future capabilities. The material in this book can be covered within one or two courses such as a basic programming course followed by an advanced programming course.Features: Uses an objects-early approach to learning Java. Follows the 2013 ACM/IEEE computer science curriculum guidelines Integrates game programming as central pedagogical tool to improve student engagement, learning outcomes, and retention Includes a companion DVD with projects created with the popular Java Development Environments; also includes a set of executable games, source code, and figures Uses working programs to illustrate concepts under discussion Complete instructor's resource package available upon adoption

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Programming Fundamentals Using Java by Fritz,McAllister in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Contents
  3. Preface
  4. Acknowledgments
  5. Credits
  6. Chapter 1 Introduction
  7. Chapter 2 Variables, Input/Output, and Calculations
  8. Chapter 3 Methods, Classes, and Objects: A First Look
  9. Chapter 4 Boolean Expressions, Making Decisions, and Disk Input and Output
  10. Chapter 5 Repeating Statements: Loops
  11. Chapter 6 Arrays
  12. Chapter 7 Methods, Classes, and Objects: A Second Look
  13. Chapter 8 Inheritance
  14. Chapter 9 Recursion
  15. Chapter 10 Exceptions: A Second Pass
  16. Chapter 11 Graphical User Interfaces
  17. Chapter 12 Graphical User Interfaces: A Second Look
  18. Chapter 13 Generics and the API Collections Framework
  19. Chapter 14 Multithreading and Concurrency
  20. Appendix A Description of the Game Environment
  21. Appendix B Using the Game Environment Package
  22. Appendix C ASCII Table
  23. Appendix D Java Key Words
  24. Appendix E Java Operators and Their Relative Precedence
  25. Appendix F Glossary of Programming Terms
  26. Appendix G Using the Online API Documentation
  27. Appendix H Solutions to Selected Knowledge Exercises
  28. Index