Computer Graphics Programming in OpenGL with Java
eBook - ePub

Computer Graphics Programming in OpenGL with Java

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Computer Graphics Programming in OpenGL with Java

About this book

This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "e;teach-yourself"e; format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL - a standard Java "e;wrapper"e; for OpenGL's native C calls. Includes companion files with source code and images. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]: * Covers OpenGL 4.0+ shader programming using Java.* Includes companion files with code, images from the book, and more * Illustrates every technique with complete running code examples. Everything needed to install JOGL and run every example is provided. * Includes every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples. * Underlying OpenGL C calls are always exposed - the reader learns them. NOTE: Instructions for MAC users are available by writing [email protected]

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Yes, you can access Computer Graphics Programming in OpenGL with Java by John L. Clevenger,V. Scott Gordon in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover Page
  2. Halftitle
  3. Title Page
  4. Copyright
  5. Contents
  6. Preface
  7. Chapter 1 Getting Started
  8. Chapter 2 JOGL and the OpenGL Graphics Pipeline
  9. Chapter 3 Mathematical Foundations
  10. Chapter 4 Managing 3D Graphics Data
  11. Chapter 5 Texture Mapping
  12. Chapter 6 3D Models
  13. Chapter 7 Lighting
  14. Chapter 8 Shadows
  15. Chapter 9 Sky and Backgrounds
  16. Chapter 10 Enhancing Surface Detail
  17. Chapter 11 Parametric Surfaces
  18. Chapter 12 Tessellation
  19. Chapter 13 Geometry Shaders
  20. Chapter 14 Other Techniques
  21. Index