
eBook - PDF
Dynamische Contentanpassung bei Massive Multiplayer Online Games
- 153 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Dynamische Contentanpassung bei Massive Multiplayer Online Games
About this book
Diploma Thesis from the year 2006 in the subject Computer Science - Technical Computer Science, grade: 1,7, Free University of Berlin, language: English, abstract: Massive Multiplayer Online Games (MMOGs) are digital games that allow a large number of players to interact and communicate in a virtual environment. Due to the different characteristics and preferences of the individual player, he (or she) can be categorized into certain player-types with a specific motivation for playing. In the course of the game, this knowledge about the player motivation can be used to dynamically adapt the game environment. To achieve this, different parts of the game content such as objects, background story or tasks, can be changed during run-time.
The first part of this thesis presents an introduction to MMOGs, their possible classifications and their history. Furthermore ways to categorize players and to describe game content will be discussed. The programming aspect of this thesis shows the design and implementation of a middleware. The middleware logs player action and according to this categorizes the player into a certain player type. This is used for presenting user-specific game content.
Information
Table of contents
- 1 Einleitung
- 2 Einführung Massive Multiplayer Online Games
- 3 Dynamische Anpassung von Content
- 4 Entwurf und Implementierung
- 5 Evaluierung
- 6 Fazit
- Abkürzungsverzeichnis
- Literaturverzeichnis
- Software
- Eidesstattliche ErklƤrung
- A Bildschirmfotos
- B Client-Server-Architektur
- C Kommunikationsbeispiele
- D Datenbank
- E Integration
- F Verwendete Hilfsmittel
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Yes, you can access Dynamische Contentanpassung bei Massive Multiplayer Online Games by Joachim Fohringer,Tobias Fritsch in PDF and/or ePUB format, as well as other popular books in Computer Science & Information Technology. We have over 1.5 million books available in our catalogue for you to explore.