
From STEM to STEAM
Brain-Compatible Strategies and Lessons That Integrate the Arts
- English
- ePUB (mobile friendly)
- Available on iOS & Android
From STEM to STEAM
Brain-Compatible Strategies and Lessons That Integrate the Arts
About this book
Art and science both hinge on discovery, and discovery requires thinking out of the box. But how do you lead students to think creatively in STEM education? The answer is STEAM, and A is for the arts.
STEAMâthe integration of music, visual arts, and drama into daily STEM instructionâis proven to enhance student achievement in STEM subjects. After all, creative, real-world problem-solving is what working scientists and mathematicians actually do. But how do busy STEM educators weave arts activities into a sometimes inflexible STEM curriculum?Â
In this new edition of From STEM to STEAM, the ground-breaking bestseller, the authors provide lessons from the field to detail the way. Authors David Sousa, expert in educational neuroscience, and Tom Pilecki, veteran arts educator, pool theircombined eighty years of expertise to deliver:
- Research studies in cognitive and social neuroscience, including new findings on how technology is rewiring students' brains, that demonstrate how arts activities enhance creativity, problem solving, memory systems, motor coordination, and analytical skillsâall critical elements to achieving STEM objectives.Â
- Classroom-tested strategies and techniques for integrating the arts into STEM instruction, including sample K-12 lessons plans and planning templates.
- Tools for building a professional development program designed to helps arts and STEM teachers collaborate to create STEAM lessons.Â
- Sample planning frameworks that provide a smooth transition from STEM to STEAM, including advice on adapting STEAM to meet the individual needs and limitations of a school or district.
- A list of resources available to teachers in the STEM subjects, in the arts, in arts integration, and for STEAM.
The main objective of both art and science is discovery. Lead your students to make that connection and STEAM ahead to academic success!
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Contents
- Acknowledgments
- About the Authors
- Introduction
- Chapter 1 Why STEM Should Become STEAM
- Chapter 2 What Science Says About the Arts and Creativity
- Chapter 3 Bringing Steam Into Schools
- Chapter 4 Guidelines for Creating a Steam School
- Chapter 5 Frequently Asked Questions About Integrating the Arts and STEM
- Chapter 6 Implementing Arts Integration in the Primary Grades (Kâ4)
- Chapter 7 Implementing Arts Integration in the Intermediate Grades (5â8)
- Chapter 8 Implementing Arts Integration in the High School Grades (9â12)
- Chapter 9 Discoveries From the Field
- Chapter 10 Putting It All Together
- Resources
- Appendix A STEAM Lesson Plan Appetizers in Science, Technology, and Engineering
- Appendix B STEAM Lesson Plan Appetizers in Mathematics
- References
- Index
- Publisher Note