
The Take-Action Guide to World Class Learners Book 2
How to "Make" Product-Oriented Learning Happen
- English
- ePUB (mobile friendly)
- Available on iOS & Android
The Take-Action Guide to World Class Learners Book 2
How to "Make" Product-Oriented Learning Happen
About this book
Your blueprint for product-oriented learningĀ
The World Class Learners series provides the most complete information available on designing twenty-first century schools poised to leapfrog into the future! These practice-oriented books expand on Dr. Yong Zhao's acclaimed World Class Learners, which presents a new framework for cultivating creative and entrepreneurial students. Now, with this second book in the follow-up three-volume set, Zhao digs much deeper, revealing how exactly to put that framework into effect.Ā
The second book in the series outlines how to
- Understand entrepreneurship and project-oriented learning
- Implement "making-as-learning" POL curriculumĀ
- Help students create quality entrepreneurial products
- Understand ownership, copyrights, and patents
Ā
Implement Zhao's new paradigm shift one phase at a time, starting with any book, depending upon your priorities. Better yet, read all three volumes for a complete blueprint to entrepreneur-minded schooling.Ā
"The ideal school should provide opportunities and resources to enable students to personalize their educational experiences instead of receiving a uniform standardized, externally prescribed, education diet."-Yong Zhao
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Information
Table of contents
- Cover
- Half Title
- Acknowledgements
- Title Page
- Copyright Page
- Contents
- About the Authors
- Introduction Making World Class Learners
- 1 Product-Oriented Learning What Is It?
- 2 Projects With a Purpose Finding an Authentic Audience
- 3 Quality Products That Speak for Themselves Processes for Review and Revision, Student Evaluation, and Assessment
- 4 Making as Learning Product-Oriented Learning and Curriculum Standards
- 5 Who Owns the Product? Developing Policies and Procedures
- 6 The Makersā School Creating a Culture and Environment for Product-Oriented Learning
- Index
- Publisher Note
- Publisher Note