
- 241 pages
- English
- PDF
- Available on iOS & Android
About this book
Designing the BBC provides an insider perspective on the groundbreaking work of the BBC's Television Graphic Design Department from 1954-2005. Drawing on the unique holdings of the BBC Motion Graphics Archive, and first-hand perspectives of former BBC staff, this book provides a timely overview of over 50 years of the BBC's innovative practice and lasting impact in the field of television motion graphics. Taking a thematic approach, the volume considers the graphic design of a range of TV genres, including household favourites such as Doctor Who; sports programming such as Grandstand and big sporting events like the Olympics; children's television including Grange Hill; popular science programmes such as Tomorrow's World; news output such as The Nine O'Clock News, Election Night specials, the weather and the channel idents of BBC 2. The book brings together BBC staff with leading scholars in design and television studies who investigate the Archive, bringing to life cultural memories, and consider the Graphic Design Department's lasting impact, both at the time and today.
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Illustrations
- Contributors
- Foreword
- Acknowledgements
- Introduction
- Chapter 1: Branding the BBC: The cultural and creative impact of identity
- Chapter 2: Painting with sound: Musical improvizations in the creation of the BBC’s idents
- Chapter 3: Consistency or change?: Top of the Pops’ meandering journey towards a sense of self
- Chapter 4: Blue Peter: ‘Here’s one I made earlier’
- Chapter 5: A play in themselves: Drama titles and graphics
- Chapter 6: Doctor Who: Motion graphics for a Time Lord
- Chapter 7: Global circulations, national traditions: BBC Motion Graphics and Canadian television
- Chapter 8: The Old School Cool: Youth Culture and Multiculturalism in Pre-2000s Britain
- Chapter 9: Revolutionary practices: No width, no speed
- Chapter 10: A hybrid creator’s tool: The introduction of Quantel Paintbox
- Chapter 11: Drawn to Paintbox
- Chapter 12: The best technique for the job: Making the right choices for the right reasons
- Chapter 13: BBC Open University: Moving education design from analogue to digital
- Chapter 14: Digital pathfinders: The BBC Computer Graphics Workshop 1980 to 1987
- Chapter 15: BBC Sport of dash and dare
- Chapter 16: ‘. . . and now for the News’: Television, probably: The age of cardboard
- Chapter 17: Breakfast Time: To infinity and beyond
- Chapter 18: News 24/7
- Epilogue
- Appendix
- References
- Index