Games and Play in Chinese and Sinophone Cultures
eBook - ePub
Available until 23 Dec |Learn more

Games and Play in Chinese and Sinophone Cultures

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub
Available until 23 Dec |Learn more

Games and Play in Chinese and Sinophone Cultures

About this book

From ancient gameboards to Honor of Kings, games as cultural agents Games as global and connected phenomena have been examined in the rising scholarly field of game studies, but relatively little has been published on the history of games and gaming in China. Weiqi (a.k.a. Go), one of the world's oldest board games, originated in China; a variety of Chinese card, dice, board, sport, and performance games have been developed over the millennia; and China is quickly becoming a major player in the contemporary digital game industry. In exploring games and practices of play across social and historical contexts, this volume examines representations of gender, class, materiality, and imaginations of the nation in Chinese and Sinophone contexts, while addressing ways in which games inhabit, represent, disrupt, or transform cultural and social practices. Both analog and computer games are represented in analyses that draw connections between the traditional and the modern and between local or regional and higher-order economic, cultural, and political structures. Among the topics explored are rock carvings of board games, weiqi cultures, scholars' and courtesans' games, gambling, games based on literature, video-game politics, and appropriation of Chinese culture in video games. The open access publication of this book was made possible by a grant from the James P. Geiss and Margaret Y. Hsu Foundation.

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Yes, you can access Games and Play in Chinese and Sinophone Cultures by Li Guo,Douglas Eyman,Hongmei Sun in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Contents
  5. Acknowledgments
  6. Timeline of Dynasties
  7. Introduction: Gameplay in Chinese and Sinophone Worlds | LI GUO, DOUGLAS EYMAN, AND HONGMEI SUN
  8. 1. Groups on the Grid: Weiqi Cultures in Song-Yuan-Ming China | ZACH BERGE-BECKER
  9. 2. Newly Discovered Game Board Rock Carvings in Hong Kong: Apotropaic Symbolism or Ludic Culture? CÉSAR GUARDE-PAZ
  10. 3. Splendid Journeys: The Board Games of a Late Qing Scholar | RANIA HUNTINGTON
  11. 4 Exclusive Pleasures on the Cheap: Yuan Dynasty Sanqu Songs on Courtesan Kickball | PATRICIA SIEBER
  12. 5. Games in Late Ming and Early Qing Erotic Literature | JIE GUO
  13. 6. The Courtesans’ Drinking Games in The Dream in the Green Bower | LI GUO
  14. 7. Ghostly Dicing: Gambling Games and Deception in Ming-Qing Short Stories | JIAYI CHEN
  15. 8. Playing Journey to the West | HONGMEI SUN
  16. 9. How China’s Young “Internet Addicts” Gamify the Disciplinary Treatment Camp | YICHEN RAO
  17. 10. Gaming while Aging: The Ludification of Later Life in Pokémon GO | KEREN HE
  18. 11. The Video Game Chinese Parents and Its Political Potentials | FLORIAN SCHNEIDER
  19. 12. The Public Gaming Discourse of Honor of Kings in China | JIAQI LI
  20. 13. Translation and Chinese Culture in Video Games | DOUGLAS EYMAN
  21. Glossary
  22. Selected Bibliography
  23. List of Contributors
  24. Index