
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Creating High-Quality Vegetation for Games
About this book
This is a start-to-finish guide on how to build high-quality vegetation for video games. This book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.
Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, to setting up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.
This book will be of interest to all beginner and aspiring environment and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.
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Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of Contents
- Acknowledgments
- About the Book and Author
- 1 Introduction
- 2 Planning and Gathering References
- 3 Creating Ground Cover
- 4 Setting up in Unreal Engine
- 5 Photogrammetry Explained
- 6 Creating a Tree Procedurally
- 7 Setting up a Wind Material
- 8 Building a Scene
- Glossary
- Index
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