Action-First Learning
eBook - ePub

Action-First Learning

Instructional Design Techniques to Engage and Inspire

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Action-First Learning

Instructional Design Techniques to Engage and Inspire

About this book

Game On! Action-Based Training Designs for Better Learning

Passive learning just doesn't cut it in today's evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change.

In Action-First Learning, educator and tech expert Karl M. Kapp covers nine distinct types of learning experiences in one volume—from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning.

The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by L&D expert Kevin Thorn on the use of comics in action-first learning.

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Yes, you can access Action-First Learning by Karl M. Kapp in PDF and/or ePUB format, as well as other popular books in Business & Business Education. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Contents
  5. Preface
  6. Introduction
  7. 1. Actions Speak Louder Than Words
  8. 2. It’s in the Cards: Card Games for Learning
  9. 3. Pass Go, Collect $200: Board Games for Learning
  10. 4. The Great Escape: Escape Rooms for Learning
  11. 5. Super Storytelling: Instructional Comics for Learning
  12. 6. Choose Your Path: Branching Scenarios for Learning
  13. 7. Live and In-Person: Live Interactive Experiences for Learning
  14. 8. Get Real: Augmented Reality for Learning
  15. 9. Becoming an Avatar: A Metaverse for Learning
  16. 10. An Anytime, Anywhere Coach: AI-Powered Coaching for Learning
  17. 11. Action-First for Everyone: Improve Learning Experiences Through Accessibility
  18. 12. What’s Next? Design Your Action-First Learning Project
  19. Recommended Resources
  20. Recommended Books
  21. References
  22. About the Contributors
  23. Index
  24. About the Author
  25. About ATD