
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
What video games teach us about building a more inclusive world
What does it mean to build a world? Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us.
How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underlying systems rather than surface-level representation. They also offer opportunities to envision alternate and queer ways of living, loving, desiring, and being. Each of the chapters in this book presents a close reading of a video game that illustrates one way of building worlds and encoding them with meaning, focusing on elements of digital media often overlooked as technical rather than cultural.
From the design of game mechanics and user interfaces to the use of graphics software and physics simulations, Bo Ruberg argues that these aspects of video games represent a critical toolkit for seeing the work of worldbuilding differently—in video games and beyond. Simultaneously, each of these video games models an approach to what Ruberg terms "queer worldbuilding." Queer worldbuilding radically remakes the world by destabilizing the fundamental logics of our own universe: who we are, what we can do, how our bodies move, and how we exist within time and space.
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Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright
- Dedication
- Contents
- Introduction: Rethinking (Queer) Worldbuilding through Video Games
- 1. Nine Thousand Little Worlds: Worldbuilding and Queer Worldmaking in What the Golf
- 2. Inverting the Laws of the Universe: Trans Time Mechanics and Queer Astrophysics in If Found …
- 3. Queer Bodies in Motion: Game Physics as Worldbuilder in Goat Simulator and Wobbledogs
- 4. Building Worlds through Graphical Depth: The Queer Dimensionality of 2.5D in OlliOlli World
- 5. Straight Paths through Queer Video Games: Overbuilding the World in Gone Home
- 6. Unplayable Worlds: Queer Posthumanism and the End of Agency in San Andreas Deer Cam
- Conclusion: How to Queer the World
- Acknowledgments
- Notes
- Works Cited
- Index
- About the Author