The Chinese Video Game Industry
eBook - ePub

The Chinese Video Game Industry

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

The Chinese Video Game Industry

About this book

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The recent and dramatic development of China's economy and international political muscle is especially pronounced in the country's video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has begun to directly influence the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force.

The purpose of The Chinese Video Game Industry is to help introduce and investigate this industrial and cultural powerhouse. The book's contributors array the industry across its history, economics, organization, politics, and cultures, documenting its rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context vis-à-vis the global media landscape. In so doing, the contributors provide a robust resource for anyone interested in studying, building, or even simply appreciating games.

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Information

Year
2024
Print ISBN
9783031415036
eBook ISBN
9783031415043

Table of contents

  1. Cover
  2. Front Matter
  3. 1. Introduction
  4. Part I. History
  5. Part II. Economics, Industrial Organization, and Policy
  6. Part III. Player Studies
  7. Part IV. Culture
  8. Back Matter

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Yes, you can access The Chinese Video Game Industry by Feng Chen,Ken S. McAllister,Judd Ethan Ruggill in PDF and/or ePUB format, as well as other popular books in Social Sciences & Media Studies. We have over 1.5 million books available in our catalogue for you to explore.