
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
This volume will explore varying contemporary strategies and examples of visual storytelling across several contemporary spheres: from street art to video games, from media for children to media for adults, from images in movement to static images.It reads these storytelling venues in terms of the ethical itineraries that we live by, or would like to live by, or wish the world lived by. In this sense it relates to the fact that the term "narrative" has become a ubiquitous shorthand for discursive dominance. Observers of widely varying aspects of social life talk, for example, of changing the narrative, claiming the narrative, overhauling the narrative, or owning the narrative. While these general contexts are well known, there remains a need to continually interrogate new examples of storytelling forms, new cases of the uses of stories in differing formats, and new stories in general. This perpetual need is what this volume aims to respond to by way of its mixture of contemporary storytelling locations and exemplars.
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Cover
- Front Matter
- 1. Introduction: Visual Storytelling in the Age of the Long Fragment
- 2. Forms and Order: Making the World More Just Through Video Games?
- 3. Video Games as Animation: Inquiries into the Animatic Nature of Playable Images
- 4. Wonder, Awe and Negative Emotions in What Remains of Edith Finch
- 5. Look Behind You, Orpheus: Queer Archeology and Mythical Lesbians in Contemporary Film
- 6. âAll These Things into Positionâ: Intermedial Storytelling via Radioheadâs âStreet Spirit,â the Novels of Ben Okri, and Feminist Dystopia
- 7. Whatâs the Story? How Hybrid Comics Against Gender Violence Rework Narrative and Support Artivism
- 8. Voices of Graffiti in Urban Settings: Symbolic Contestation and Political Narratives
- 9. Bourne-Again Bond: Retooling the Spy Story in the New Millennium
- 10. Monsters in Animation and Related Nightmares in Contemporary Popular Culture
- 11. The Graphic Self of Public Intellectuals: Chinese Tiaoman as Digital Practices of Self-Representation on WeChat
- 12. Through Etched Glass: Representing Urban Place in Christina Fernandezâs Photographic Series Lavanderia
- 13. The Artwork in Geological Time
- Back Matter