
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
This is a comprehensive history of computer graphics in Hollywood cinema. As the first such work of its kind, it is an essential reference for anyone interested in the history of cinema, visual effects, or computer graphics, and the industries of which they are a part.
The book begins with a look at the history behind the calculation of images, from weaving to screen imaging, and the faux computer graphics used in movies before real computer graphics were available or affordable. Next, the author examines the rise of computer graphics and computer-animated films, and the gradual introduction of computer-generated imagery into the cinema. The narrative moves chronologically through the development of computer-generated animation and its use both for cartoonlike imagery and for photorealistic imagery. The author discusses behind-the-scenes uses of computer graphics in the film industry, and how these uses have impacted the kinds of imagery made and the technologies by which they are made. The book also looks at how computer animation is combined with approaches such as procedural generation and simulation, and the ways in which computers automate imagery.
Throughout the book, the histories of individuals, companies, films, and computer graphics techniques are explored in detail, as well as changes in the visual effects (VFX) industry itself over time.
Calculated Imagery: A History of Computer Graphics in Hollywood Cinema is for anyone interested in how CG changed the VFX industry, film history, and filmmaking overall, and the people, companies, and techniques that made it happen.
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Cover
- Halftitle
- Title Page
- Copyright Page
- Contents
- List of Figures
- List of Acronyms
- Foreword by Gary Demos
- Acknowledgments
- Introduction
- Chapter 1 Simulating Computers and Computer Graphics
- Chapter 2 Computer Graphics as Diegetic Computer Graphics
- Chapter 3 Early Photostylized Computer Graphics
- Chapter 4 Photostylized Computer Graphics as an Artistic Choice
- Chapter 5 Photorealistic Computer Graphics
- Chapter 6 Computer Graphics Behind the Scenes
- Chapter 7 Computer Graphics as Automated Imagery
- Epilogue: The Cinematic Image as a Computer Graphic
- Author’s Biography
- Index