Calculated Imagery
eBook - ePub

Calculated Imagery

A History of Computer Graphics in Hollywood Cinema

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Calculated Imagery

A History of Computer Graphics in Hollywood Cinema

About this book

This is a comprehensive history of computer graphics in Hollywood cinema. As the first such work of its kind, it is an essential reference for anyone interested in the history of cinema, visual effects, or computer graphics, and the industries of which they are a part.

The book begins with a look at the history behind the calculation of images, from weaving to screen imaging, and the faux computer graphics used in movies before real computer graphics were available or affordable. Next, the author examines the rise of computer graphics and computer-animated films, and the gradual introduction of computer-generated imagery into the cinema. The narrative moves chronologically through the development of computer-generated animation and its use both for cartoonlike imagery and for photorealistic imagery. The author discusses behind-the-scenes uses of computer graphics in the film industry, and how these uses have impacted the kinds of imagery made and the technologies by which they are made. The book also looks at how computer animation is combined with approaches such as procedural generation and simulation, and the ways in which computers automate imagery.

Throughout the book, the histories of individuals, companies, films, and computer graphics techniques are explored in detail, as well as changes in the visual effects (VFX) industry itself over time.

Calculated Imagery: A History of Computer Graphics in Hollywood Cinema is for anyone interested in how CG changed the VFX industry, film history, and filmmaking overall, and the people, companies, and techniques that made it happen.

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Yes, you can access Calculated Imagery by Mark J.P. Wolf in PDF and/or ePUB format, as well as other popular books in Computer Science & Desktop Applications. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Halftitle
  3. Title Page
  4. Copyright Page
  5. Contents
  6. List of Figures
  7. List of Acronyms
  8. Foreword by Gary Demos
  9. Acknowledgments
  10. Introduction
  11. Chapter 1 Simulating Computers and Computer Graphics
  12. Chapter 2 Computer Graphics as Diegetic Computer Graphics
  13. Chapter 3 Early Photostylized Computer Graphics
  14. Chapter 4 Photostylized Computer Graphics as an Artistic Choice
  15. Chapter 5 Photorealistic Computer Graphics
  16. Chapter 6 Computer Graphics Behind the Scenes
  17. Chapter 7 Computer Graphics as Automated Imagery
  18. Epilogue: The Cinematic Image as a Computer Graphic
  19. Author’s Biography
  20. Index