
- English
- ePUB (mobile friendly)
- Available on iOS & Android
The Video Game Writer's Guide to Surviving an Industry That Hates You
About this book
There have been many books written about how to write for games, but just as important as creating the deliverables is knowing how to do the job itself. In an industry that can seem like it's stacked against a game writer's professional survival, knowing how to navigate the choppy waters of building schedules, interfacing with other team members, getting actionable feedback, and putting yourself in a position to do your best work without killing yourself is vital information.
This book is a guide to identifying, approaching, and triumphing over those tasks beyond just laying down words as well as finding the power and joy in writing for video games. By turns humorous, horrifying, and hopeful, this is a user's manual to a role that is frequently misunderstood and underappreciated. Drawing on over two decades' experience in the game writing trenches, Richard Dansky takes you on a journey through the things you must know in order to survive and thrive as a game writer.
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Information
Table of contents
- Cover
- Half Title
- Endorsements
- Title
- Copyright
- Dedication
- Contents
- Acknowledgments
- 1 The Dreaded Introduction
- 2 Why People Think Game Writing Sucks and Why They Are Almost Always Wrong
- 3 What Is a Game Writer? Brutal Realities of the Job
- 4 The Unique Things That Go into Game Writing and Nothing Else – The Player-Shaped Hole, Barks, and Letting Go
- 5 Tips, Tricks, and Techniques – Things That Will Make You a Better Game Writer
- 6 Dansky’s Three Laws of Game Writing
- 7 The Game Writer on the Team – What You Actually Do versus What They Think You Do
- 8 Breaking In and Finding the Next Gig
- 9 Working with Other Disciplines
- 10 What Is It Good for – Teaching Others the Value of Game Writing
- 11 The Value of Internal PR and Techniques for Doing It
- 12 Idea Generation and Narrative Integrity
- 13 Feedback – Giving It, Taking It, Training Others to Do It Right
- 14 Loops and Boundaries
- 15 Leveraging Production
- 16 Dealing with the Negatives
- 17 How They Will Try to Screw You
- 18 Raising Up the Next Generation and Keeping the Old One from Fossilizing
- 19 Building Your Name, Keeping Your Credits
- 20 It Ain’t Easy, But It Just Might Be Worth It