
- 184 pages
- English
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eBook - ePub
Basics Interior Design 02: Exhibition Design
About this book
Basics Interior Design 02: Exhibition Design explores the role of the exhibition designer as a creative practitioner, and seeks to communicate a better understanding of exhibition design as a discipline. This umbrella term incorporates the development of commercial trade fairs, brand experiences, themed attractions, world expositions, museum galleries, visitor centres, historic houses, landscape interpretation and art installations. Millions of people visit exhibitions of one sort or another every year, constituting a multi-billion dollar global industry. This book offers a comprehensive guide to the practice of exhibition design, and considers the blurring of its borders with other disciplines, such as graphic design.
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Yes, you can access Basics Interior Design 02: Exhibition Design by Pam Locker in PDF and/or ePUB format, as well as other popular books in Architecture & Interior Design. We have over one million books available in our catalogue for you to explore.
Information

Exhibition design
Exhibitions are for people, so the exhibition designer needs to have an understanding of the physical, emotional and intellectual needs of a range of very different audiences in order to deliver environments that are accessible, educational and enjoyable. In order to understand how to communicate with an audience, the designer must have an understanding of how audiences learn and ways in which to facilitate this learning.
The design process begins with a thorough understanding of the constraints and opportunities offered by the brief. Once research has been completed and the storyline identified, the process of developing the exhibition within the space can begin.
Exhibition families
The term âexhibitionâ has multiple definitions. For simplicity, the discussions that follow will use the umbrella terms âcommercialâ or âculturalâ when describing a range of exhibition projects. Although most types of exhibition will fall loosely into one of these two categories, there will be an inevitable blurring of the boundaries between them.
The âcommercialâ will broadly consider exhibitions that are telling the story of a brand or are predominantly engaged with issues relating to commerce. They include commercial exhibition stands, brand experiences, theme parks, themed retail interiors and leisure attractions. Many commercial exhibitions will charge entry or are only open to audiences whose work is related to commerce. Whilst expo is also concerned with the promotion and better understanding of cultural relations, their particular historical engagement with trade means that in this text they will be considered under the commercial banner.
Museums, galleries, historic sites, landscape and heritage attractions will be broadly considered under the term âculturalâ exhibitions. These types of exhibition relate to the collective material culture of societies, whether this is a significant collection of art, a historic house, a palace or site, or a wayfinding visitor centre for a natural landscape. Here the activity of storytelling will most often engage with history, conservation, preservation and education.

= THE EXHIBITION DESIGN PROCESS
As this diagram shows, through a constant process of feedback and evaluation, the exhibition designer will encounter six stages in the design process: analysis, idea, development, proposal, detail, installation. This approach was inspired by a travelling exhibition of Leonardo da Vinciâs sketchbooks. The simple but engaging exhibition used a series of interpretive animations to bring the sketchbooks to life.
The exhibition design process
The first step in becoming an exhibition designer is to develop an understanding of the design process. The diagram opposite has simplified this complicated process to a linear pathway that considers how a project moves from analysis to installation.
Exhibitions are designed for people. The figure in the diagram is a useful reminder that throughout the design process we should ask the question; what will be the nature of the physical and emotional relationship between the exhibition and its audience?
The circle represents all that is already known about the project; the client, the organisation, the site, a body of research that will create a story. The square represents the dialogue between the audience and the exhibition space.
The boundaries between analysis and concept design development are fluid and require constant feedback or return loops; testing and re-testing of ideas. Slowly the design will evolve to a point where a realistic proposal emerges for presentation to the client. Following input from the client team, the designer can begin to engage with the detail design process and the technical requirements of tendering. Installation forms the beginning of the end of the process. At each stage of the project there will be critical feedback, which at the end of the project takes the form of reflection on the whole in order to inform future projects.
?
IS AN AGRICULTURAL SHOW A âCULTURALâ OR âCOMMERCIALâ EXHIBITION?
It is an opportunity for exhibition, competition and performance. It is an opportunity to educate, stimulate and entertain. It has collections of farm animals and farm equipment. It is an important annual meeting place for farming communities.
The role of the exhibition designer
The specialist role of the exhibition designer is to create a three-dimensional environment that tells a story. This may be about a collection, a brand or simply an idea. Exhibition designers use a range of media and technologies, often borrowed from other disciplines, in order to effectively communicate messages in space.
The organised creative
As in other creative areas, exhibition designers need to be highly computer literate and require a varied two-and three-dimensional digital and analogue skills set.
However, it is the ambition to generate clear explanations to exhibition audiences, coupled with a focus on interior communicative content, which makes the exhibition designer distinct from designers in other disciplines.
The client is interested in their specialist expertise to create an exhibition according to an agreed set of communication requirements. It is the responsibility of the designer to identify, clarify and communicate these needs within the creative team.
As professional practitioners, exhibition designers need to work to deadlines, manage budgets, have an understanding of legal, access and sustainability issues, and possess a range of design, management and interpersonal skills that are pivotal to the creative team and influence the smooth running of a design project.

= ROWING GALLERY, RIVER AND ROWING MUSEUM Henley-on-Thames, UK
DESIGNER
= LAND DESIGN STUDIO
DATE
= 1998
The complex nature of many exhibition projects requires the designer to be an excellent communicator, negotiating not only with the client but often with a team of creative specialists. For their design of the galleries of the privately funded River and Rowing Museum, Land Design Studio had to work closely with architects, researchers, graphic designers and specialist contractors.

= S1NGLETOWN, VENICE ARCHITECTURE BIENALLE Venice, Italy
DESIGNER
= KESSELSKRAMER AND DROOG
DATE
= 2008
As part of the 2008 Venice Bienalle, KesselsKramer and Droog were asked to create S1NGLETOWN, an exploration of single living. Sources predict that by 2026, a third of the population of the developed world will be âsingleâ, living apart from the traditional family unit. The implications of this shift are explored by this exhibition â visitors can walk the streets of S1NGLETOWN, visit its citizens and âdiscover the technology, designs and services that might contribute to a single-oriented urban space of tomorrowâ. An accompanying newspaper also features an in-depth exploration of single living.
Analysing the brief
All design projects begin with a thorough analysis of the âproject briefâ. This will form the agreed foundation on which to build the project. As all projects are unique, briefs vary in detail and content according to the projectâs nature and scale, as well as the experience of the client. In the fast turnover of the commercial world, a brand manager may write briefs on a regular basis, but for the client of a new museum the project may be a âone-offâ. It is only through clear dialogue, to tease out detailed aims and expectations, that the brief can be fully understood. Essential initial questions include:
What is the nature and purpose of the project?
What is the scale of the project?
Who is the target audience and what are their needs?
Who is the client team?
What is the context and position o...
Table of contents
- Cover
- Title Page
- Table of contents
- Introduction
- How to get the most out of this book
- 01 What is an exhibition?
- 02 Exhibition design
- 03 Designing a narrative
- 04 Exhibition media
- 05 Exhibition graphics
- 06 Putting on a show
- Conclusion
- Useful resources
- Glossary
- Acknowledgements
- Picture credits
- Working with ethics
- eCopyright