Sonic Interactions in Virtual Environments
eBook - ePub

Sonic Interactions in Virtual Environments

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Sonic Interactions in Virtual Environments

About this book

This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:

Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies

Sonic interaction: the human-computer interplay through auditory feedback in VE

VR systems: naturally support multimodal integration, impacting different application domains

Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond.

Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

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Yes, you can access Sonic Interactions in Virtual Environments by Michele Geronazzo,Stefania Serafin in PDF and/or ePUB format, as well as other popular books in Computer Science & Digital Media. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Springer
Year
2022
Print ISBN
9783031040207
eBook ISBN
9783031040214

Table of contents

  1. Cover
  2. Front Matter
  3. Part I. Introduction
  4. Part II. Interactive and Immersive Audio
  5. Part III. Sonic Interactions
  6. Part IV. Sonic Experiences
  7. Back Matter