
A Gamer's Introduction to Programming with MonoGame
Welcome Brave Adventurer!
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
A Gamer's Introduction to Programming with MonoGame: Welcome Brave Adventurer! is a great way to combine your current love of both video games and coding into a brand?new love of writing your own games. In this book, you'll learn the essential ins?and?outs of how to work with fonts and text, images and sprites, audio, and even animation. You'll learn how to give your players control over their destiny through keyboards, mice, and gamepads, and you'll harness the never?ending energy of the gameplay loop functions.
But coding books are technical, boring, and scary, aren't they? Not this one. Within these pages, you'll find a fun and approachable adventure that will introduce you to the accessible but powerful MonoGame development framework. Using Visual Studio and C#, you'll write simple but engaging interactive scenes and games that will gradually build up your coding skills and confidence.
Packed with practical examples, plain?language explanations, images, and illustrations, this book is structured like a video game, complete with levels to progress through, cutscenes to give you extra information, and final challenge projects to show you how everything fits together and to help build your own creative portfolio. It is also the second book in an ongoing series designed to take you from zero experience to writing your own video games and interactive digital experiences using industry standard languages and tools. For readers with previous object?oriented programming experience, this book is a standalone introductory MonoGame adventure.
Gain even more experience by exploring the resources, bonus materials, and extensive code samples available at the companion website: https://welcomebraveadventurer.ca.
Now, gather your courage and prepare to level up by joining the MonoGame coding quests that await you inside.
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Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Acknowledgments
- 1. Cutscene 1: Backstory
- 2. Level 1: MonoGame Joins the Party
- 3. Level 2: New Areas to Explore
- 4. Cutscene 2: Assets for Our Journey
- 5. Level 3: Drawing Part 1 – Text
- 6. Level 4: Drawing Part 2 – Images
- 7. Level 5: Drawing Part 3 – Rotating, Resizing, and Flipping
- 8. Level 6: A Very Important Update
- 9. Level 7: Control Issues
- 10. Cutscene 3: A Quick Pause
- 11. Level 8: The Objects of Our (Game) Desires
- 12. Level 9: Check the List
- 13. Level 10: When Objects Collide
- 14. Level 11: Getting Animated
- 15. Level 12: Sounds Good
- 16. Level 13: Add-ons and Extras
- 17. Cutscene 4: The Adventure Ends … Or Does It?
- 18. Project 1: Mini Flip
- 19. Project 2: Endless Flyer
- 20. Project 3: Space Escape Finale
- 21. Bonus Level 1 - Let’s Take This Online
- 22. Bonus Level 2: Where Did That Sound Come From?
- Index