
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Teaching Linguistics With Games
About this book
This volume explores games and gamification as a pedagogical approach to teaching linguistics and languages at the university level. It introduces a variety of games and gamified activities that can be integrated into almost any linguistics course, from phonetics and phonology to psycholinguistics and language evolution. The authors not only share their experiences using games in the classroom but also embrace a broader educational philosophy of ludic pedagogy. This approach centers on engaging students in meaningful, authentic activities and empowering them to take charge of their learning. Through this method, teachers can boost learner motivation, foster self-efficacy, build a supportive community of practice, and make learning an enjoyable experience.
Many of the games and activities in this book are flexible and can be adapted to suit various class types and student demographics. This collection of best practices serves as a practical guide for teaching with games and a resource that helps educators navigate potential challenges and misconceptions. Ultimately, the book aims to enhance the teaching experience for linguistics instructors, improve learning outcomes, and promote productive, collaborative relationships with students. The book is complemented by an online repository of printable games, which will be continuously updated and expanded: https://linguisticgames.weebly.com/
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Information
Table of contents
- Cover Page
- Half-Title Page
- Endorsements Page
- Title Page
- Copyright Page
- Dedication Page
- Contents
- List of Figures
- List of Contributors
- Preface
- Acknowledgments
- 1 Ahead of the Game: Applying Gamification and Game-Base Teaching to Linguistics
- 2 Physical and Online Games for Phonetics and Phonology
- 3 Playful Linguistics: Designing the Digital Board Game Ph[o:]nix
- 4 Gamifying the Phonetics and Phonology Class
- 5 SemanTasks and SemanTricks: Using Linguistic Knowledge to Your Advantage
- 6 Syntactic Concepts Game
- 7 Say Something Good!: A Scrabble-Inspired Board Game for Teaching NSM Semantics
- 8 A Euro-style Game for the λ-calculus
- 9 Worlds of Possibility: Murder, Mystery, and Meaning
- 10 Gamification with Ghoti: Development and Implementation of an App for Introductions to English Linguistics
- 11 The Emergence of Word Forms From Human Protolanguage
- 12 Glyph: Gamifying the Study of Letter Shapes and Writing Systems
- 13 Making Great Play of Learning: Conclusions and Lessons Learned
- Appendices
- Index