Teaching Linguistics With Games
eBook - ePub

Teaching Linguistics With Games

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Teaching Linguistics With Games

About this book

This volume explores games and gamification as a pedagogical approach to teaching linguistics and languages at the university level. It introduces a variety of games and gamified activities that can be integrated into almost any linguistics course, from phonetics and phonology to psycholinguistics and language evolution. The authors not only share their experiences using games in the classroom but also embrace a broader educational philosophy of ludic pedagogy. This approach centers on engaging students in meaningful, authentic activities and empowering them to take charge of their learning. Through this method, teachers can boost learner motivation, foster self-efficacy, build a supportive community of practice, and make learning an enjoyable experience.

Many of the games and activities in this book are flexible and can be adapted to suit various class types and student demographics. This collection of best practices serves as a practical guide for teaching with games and a resource that helps educators navigate potential challenges and misconceptions. Ultimately, the book aims to enhance the teaching experience for linguistics instructors, improve learning outcomes, and promote productive, collaborative relationships with students. The book is complemented by an online repository of printable games, which will be continuously updated and expanded: https://linguisticgames.weebly.com/

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Yes, you can access Teaching Linguistics With Games by Vita V. Kogan in PDF and/or ePUB format, as well as other popular books in Languages & Linguistics & Teaching Arts & Humanities. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover Page
  2. Half-Title Page
  3. Endorsements Page
  4. Title Page
  5. Copyright Page
  6. Dedication Page
  7. Contents
  8. List of Figures
  9. List of Contributors
  10. Preface
  11. Acknowledgments
  12. 1 Ahead of the Game: Applying Gamification and Game-Base Teaching to Linguistics
  13. 2 Physical and Online Games for Phonetics and Phonology
  14. 3 Playful Linguistics: Designing the Digital Board Game Ph[o:]nix
  15. 4 Gamifying the Phonetics and Phonology Class
  16. 5 SemanTasks and SemanTricks: Using Linguistic Knowledge to Your Advantage
  17. 6 Syntactic Concepts Game
  18. 7 Say Something Good!: A Scrabble-Inspired Board Game for Teaching NSM Semantics
  19. 8 A Euro-style Game for the λ-calculus
  20. 9 Worlds of Possibility: Murder, Mystery, and Meaning
  21. 10 Gamification with Ghoti: Development and Implementation of an App for Introductions to English Linguistics
  22. 11 The Emergence of Word Forms From Human Protolanguage
  23. 12 Glyph: Gamifying the Study of Letter Shapes and Writing Systems
  24. 13 Making Great Play of Learning: Conclusions and Lessons Learned
  25. Appendices
  26. Index