Romance in the Digital Game
eBook - ePub

Romance in the Digital Game

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Romance in the Digital Game

About this book

In the last decade, the popularity of 'romance' in the AAA game has exploded. It has become an expectation for major releases and a regular object of fan obsession. High-profile games such as Baldur's Gate III (2023), Cyberpunk 2077 (2020) and Starfield (2023) prominently feature in-game romance in their multimillion-dollar promotional campaigns. Moreover, rampant speculation by gaming journalists and fans about who is 'romanceable' will regularly accompany the announcement of a new title. However, representations of romance have long been under-examined and vaguely defined by scholars. This leaves important questions unanswered. How does the digital game mediate cultural attitudes towards love and sex? How can we classify representations of romance in the digital game? Does romance simply replicate existing hegemonies surrounding gender and sexuality, or does it offer a space for transgressive play?

This book positions optional romance in the AAA game as a central object of analysis. Based on the close analysis of some of the most commercially and culturally significant games of the last 30 years like Grand Theft Auto IV (2008), the Mass Effect series (2007-21) and the Elder Scrolls series (1994-2024), it is the first full-length monograph to effectively and comprehensively categorise how mainstream gaming asks its audience to engage with romance. It interrogates the idiosyncrasies of romance in the popular games to provide fresh insights into messaging surrounding normative social understandings of love, sex and intimacy.

By theorising four representational categories of romance—Limerent, Physical, Domestic and Ludic—Automatic Love introduces a new theoretical framework for scholars to understand romance, gender and sexuality in gaming.

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Information

Publisher
Routledge
Year
2025
eBook ISBN
9781040445891

Table of contents

  1. Cover
  2. Half Title
  3. Series
  4. Title
  5. Copyright
  6. Contents
  7. Acknowledgements
  8. 1 Introduction: Is It Love?
  9. 2 Why Romance Matters: Understanding Romance as Play
  10. 3 Love or Limerence? Interrogating the ‘Epic Love Story’
  11. 4 ‘The Dollhouse Effect’: Domestic Representations of Romance
  12. 5 Powering up With Love: Ludic Representations of Romance
  13. 6 ‘Always up for IT’: Physicality and Sex in Video Games
  14. 7 Transgression and Exploration: The Opportunities of Romance
  15. 8 Conclusion
  16. Ludography
  17. Bibliography
  18. Index

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Yes, you can access Romance in the Digital Game by Amy Brierley-Beare in PDF and/or ePUB format. We have over 1.5 million books available in our catalogue for you to explore.