
- 251 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
About this book
Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped—and been shaped by—media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.
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Yes, you can access Understanding Esports by Ryan Rogers in PDF and/or ePUB format, as well as other popular books in Social Sciences & Media Studies. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Contents
- Preface
- Part IBACKGROUND
- Chapter OneWhat Is Esports?
- Chapter TwoCan Video Games Be a Sport?
- Chapter ThreeThe Origins of Esport
- Chapter FourCompetition Formats in Esports
- Chapter FiveNo Time for Lag
- Part IIFANS AND PLAYERS
- Chapter SixEsport Spectator Motivation
- Chapter SevenThe Esports Consumer Experience
- Chapter EightThe Motivations of Esports Players
- Part IIIGAMES AND GENRES
- Chapter NineFighting Games and Social Play
- Chapter TenSports Video Games (SVGs) in theEsports Landscape
- Chapter ElevenNot Your Average Sunday Driver
- Chapter TwelveCounter-Strike or Counterpublic?
- Part IVLOOKING AHEAD
- Chapter ThirteenThe Law of Esports
- Chapter FourteenLeveraging Esportsin Higher Education
- Index
- About the Contributors
- About the Editor