Virtual Ascendance
eBook - ePub

Virtual Ascendance

Video Games and the Remaking of Reality

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Virtual Ascendance

Video Games and the Remaking of Reality

About this book

From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and education, all fall under its influence.

Virtual Ascendance tells the story of a formerly fringe enterprise that, when few were paying attention, exploded into a multi-billion dollar industry affecting the very way we live. Griffiths paints a thorough and vivid picture of the video game industry, illuminating the various, and often bizarre, ways it's changing how we work, play and live. He brings readers along on his own journey of discovery, from the back room of a small Irish pub where members of the second-largest industry enclave meet each month, to a university clinic where the Wii is being used to treat Parkinson's sufferers — and everywhere in between.

Virtual Ascendance is more than just a story about video games, though. It's the story of an awakening, of a realization that a childhood pastime has exploded into a thriving enterprise — one rooted in entertainment but whose tendrils reach into virtually all aspects of life and society.

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Yes, you can access Virtual Ascendance by Devin C. Griffiths in PDF and/or ePUB format, as well as other popular books in Philosophy & Computer Science General. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Title Page
  2. Acknowledgments
  3. Introduction
  4. Down the Rabbit Hole
  5. From the Coin-op to the Console
  6. Let the Games Begin
  7. Alphabet Soup
  8. No Console Required
  9. Dressed for the Symphony
  10. From the Flat Screen to the Big Screen
  11. Virtual Life
  12. . . . And We Are Merely Players
  13. Games for Health
  14. War Games
  15. It’s William Gibson’s World, We’re Just Living in It
  16. Notes
  17. Bibliography
  18. Index
  19. About the Author