The Exhibition and Experience Design Handbook
eBook - ePub

The Exhibition and Experience Design Handbook

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

The Exhibition and Experience Design Handbook

About this book

Today's multi-modal, participatory exhibitions and attractions are bound by a desire to convey information, excite the viewer and create social and narrative experiences. Without design at the helm and employed effectively, these experiential moments would not become lasting memories that inform and inspire an increasingly sophisticated audience.

This full-color illustrated handbook, based on the author's research and expertise as an exhibition designer, educator, and critic, is the first title to simultaneously
explain how to design exhibitions and attractions successfully;contextualize contemporary exhibition design practice through its historical and theoretical underpinnings;elevate understanding of one of the most rapidly evolving and trans-disciplinary creative disciplines;illuminate exhibition design's contributions to the expanding global market for civic, cultural, commercial and entertainment experiences; andreframe the exhibition design process using a set of recurring tropes and the methods they employ, making this book distinct from other practice-based, museological or commercially-driven titles.This full-color book with over 250 photographs and drawings uses real-world examples, museum and exhibition design studio profiles, historical and contemporary voices, and draw on the author's own creative practice and exhibition making experience, as well as contributions from his extensive network of international museum, attraction, and design professionals.

The author introduces a new methodology for understanding exhibition and experience design. One that elevates understanding of one of the most rapidly evolving and trans-disciplinary creative disciplines.

Twelve easy-to-follow illustrated chapters introduce a set of reoccurring exhibition design conventions or "tropes" that are omnipresent in exhibition making and can be used to chart a new methodology for understanding exhibition design and its process.

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Yes, you can access The Exhibition and Experience Design Handbook by Timothy J. McNeil in PDF and/or ePUB format, as well as other popular books in Business & Museum Administration. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Acknowledgments
  2. Preface: Introduction Designer’s Toolbox: Timeline
  3. Chapter 1: Streaker, Stroller, Studier Designer’s Toolbox: People
  4. Chapter 2: Once Upon a Timeline Designer’s Toolbox: Narrative
  5. Chapter 3: Exit Through the Gift Shop Designer’s Toolbox: Journey
  6. Chapter 4: Popup and Modular Designer’s Toolbox: Form
  7. Chapter 5: “Wow” Moment Designer’s Toolbox: Spectacle
  8. Chapter 6: Beyond the White Cube Designer’s Toolbox: Atmosphere
  9. Chapter 7: Hanging Salon-Style Designer’s Toolbox: Staging
  10. Chapter 8: Trapped in Glass Boxes Designer’s Toolbox: Constraints
  11. Chapter 9: Wraparound Worlds Designer’s Toolbox: Immersion
  12. Chapter 10: Smoke and Mirrors Designer’s Toolbox: Wonder
  13. Chapter 11: Tombstones and Texts Designer’s Toolbox: Communication
  14. Chapter 12: Hands-on, Minds-on Designer’s Toolbox: Learning
  15. Afterword—Call to Action
  16. Appendix/Bibliography
  17. About the Author