
eBook - PDF
Brainball
Teaching Inquiry Science as a Team Sport
- 197 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
About this book
What is a game? You might think of cards and dice, computers, or sports. You might even think of music or theater as games. But what about Science? Games have rules, players, and objectives, but, maybe most importantly, games are fun. People play games because they think they are "fun," and sometimes they even learn some important lessons. Classrooms are intended to teach important lessons, and sometimes people think they are fun (not nearly often enough).
Brainball (Science Edition) is designed to combine the best of both worlds! Science Inquiry is the game and learning the intended outcome! Veteran science teachers Kolis and Lenz provide small step-by-step 5E's lessons and an inquiry-based sequence to guide you through that first learning experience so that you too can play the game of Brainball (Science Edition)!
Brainball (Science Edition) is designed to combine the best of both worlds! Science Inquiry is the game and learning the intended outcome! Veteran science teachers Kolis and Lenz provide small step-by-step 5E's lessons and an inquiry-based sequence to guide you through that first learning experience so that you too can play the game of Brainball (Science Edition)!
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Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Brainball by Mickey Kolis,Todd Lenz,Benjamin H. Kolis in PDF and/or ePUB format, as well as other popular books in Education & Professional Development. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- CONTENTS
- FOREWORD
- ACKNOWLEDGMENTS
- INTRODUCTION
- Section I. BRAINBALL!
- Ch01. BRAINBALL (SCIENCE EDITION): THE POINT OF THE GAME IS LEARNING
- Ch02. THE BIG IDEAS: PRODUCT, PROCESS, AND COMMUNITY ALIGNED WITH PURPOSE
- Ch03. BRAINBALL (SE) BELIEFS (DISPOSITIONS)
- Ch04. BRAINBALL (SE) KEY CONCEPTS (KNOWLEDGE)
- Ch05. BRAINBALL (SE) SKILLS
- Section II. FIVE COACHING TIPS
- Ch06. TIP 1: KEEP THE END IN MIND
- Ch07. TIP 2: PLAY THE GAME
- Ch08. TIP 3: COMPETITIONS AS EVALUATIONS
- Ch09. TIP 4: SEQUENCES MATTER
- Ch10. TIP 5: EXPLICIT COMMUNICATIONS
- Section III. DAY-TO-DAY LESSON PLANS: BRAINBALL ILLUMINATED
- Lesson 1. PERCEPTIONS
- Lesson 2. OBSERVATIONS
- Lesson 3. PATENT DESCRIPTION
- Lesson 4. PROBLEM STATEMENTS
- Lesson 5. PICKING PROBLEM STATEMENTS
- Lesson 6. GATHERING INFORMATION
- Lesson 7. GATHERING MORE INFORMATION
- Lesson 8. HYPOTHESIS
- Lesson 9. NULL HYPOTHESIS
- Lesson 10. EXPERIMENTAL PROCEDURE
- Lesson 11. EXPERIMENTAL DESIGN
- Lesson 12. PRESENTING DATA (TABLES)
- Lesson 13. PRESENTING DATA (GRAPHS)
- Lesson 14. ANALYZING DATA
- Lesson 15. WRITING ACONCLUSION
- Section IV. A MORE INTEGRATED EXAMPLE!
- Ch11. ALL TOGETHER NOW!
- CONCLUSION
- Appendix A. COMMUNITY ROLES
- Appendix B. SHIFTING POINTS OF VIEW STORY
- Appendix C. CIRCLE OF POWER AND RESPECT/MONDAY MEETINGS
- Appendix D. WHY OBSERVATIONS MATTER/SRP CHART
- Appendix E. RECIPE FOR CATALASE SOLUTION
- Appendix F. IDEA EVALUATOR
- Appendix G. RUBRIC FOR SCIENCE LAB REPORT
- Appendix H. BAD INSTRUCTIONS
- Appendix I. DATA TABLE ASSIGNMENTS
- Appendix J. GRAPH ASSIGNMENTS
- Appendix K. CHOOSING THE APPROPRIATEST ATISTICAL TEST
- Appendix L. SOCIAL CONTRACTS
- Appendix M. DIALOGUE
- Appendix N. TEAM/COMMUNITY BUILDINGBOOKS
- REFERENCES