Designing Online Information Literacy Games Students Want to Play
eBook - PDF

Designing Online Information Literacy Games Students Want to Play

  1. 303 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Designing Online Information Literacy Games Students Want to Play

About this book

Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments.

The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games.

You'll learn how the game's design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game.

Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more.

The final section of the book covers important concepts for future information literacy game design.

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Yes, you can access Designing Online Information Literacy Games Students Want to Play by Karen Markey,Chris Leeder,Soo Young Rieh in PDF and/or ePUB format, as well as other popular books in Languages & Linguistics & Library & Information Science. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Contents
  2. Illustrations
  3. Preface
  4. Acknowledgments
  5. Ch01. The Promise of Games for Information Literacy Instruction
  6. Ch02. The Needs Assessment
  7. Ch03. The Design of an Information Literacy Game
  8. Ch04. The BiblioBouts Administrator Interface
  9. Ch05. The BiblioBouts Game
  10. Ch06. The Methods Used to Evaluate BiblioBouts
  11. Ch07. Preparing Students to Play BiblioBouts
  12. Ch08. How Students Played BiblioBouts
  13. Ch09. How Students Evaluated BiblioBouts Sources
  14. Ch10. How BiblioBouts Influenced Students’ Research Papers
  15. Ch11. How Students Benefited from Playing BiblioBouts
  16. Ch12. Best Practices for Building Information Literacy Games
  17. Ch13. Best Practices for Administrator, Instructional, and User Support Services
  18. Ch14. The Future of Information Literacy Games
  19. Appendix A. Game Diary Form for Students
  20. Appendix B. Pre-Game Questionnaire for Students
  21. Appendix C. Post-Game Questionnaire for Students
  22. Appendix D. Focus Group Interview Questions for Students
  23. Appendix E. Follow-Up Interview Questions for Students
  24. Appendix F. Game Logs
  25. Appendix G. Personal Interview Questions for Instructors
  26. Appendix H. Personal Interview Questions for Library Liaisons
  27. Bibliography
  28. Index