
eBook - PDF
Japanese Role-Playing Games
Genre, Representation, and Liminality in the JRPG
- 337 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Japanese Role-Playing Games
Genre, Representation, and Liminality in the JRPG
About this book
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting "social games" for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.
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Yes, you can access Japanese Role-Playing Games by Rachael Hutchinson,Jérémie Pelletier-Gagnon in PDF and/or ePUB format, as well as other popular books in Social Sciences & Japanese History. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Contents
- List of Figures and Tables
- Acknowledgments
- A Note on Japanese Names and Sources
- Introduction
- Part I: Genre
- Chapter 1: Evolution of a Genre: Dragon Quest and the JRPG
- Chapter 2: Japan’s Hard(ware) Power: Consoles, Culture, and the Mass Appeal of Japanese Role-Playing Games
- Chapter 3: Tutorial Characters and Rhetorical Strategies in MOTHER and Final Fantasy
- Chapter 4: Challenging Linearity: Microstructures and Meaning-making in Trails of Cold Steel III
- Chapter 5: “Is JRPG Old Fashioned?”: Genre, Circulation, and Identity Crisis in Black★Rock Shooter: The Game
- Part II: Representation
- Chapter 6: Harmonized Dissonance: Parodies of Japan’s America in EarthBound
- Chapter 7: From Cleric to Daemon: Narrative and Ludic Agencies of Female Characters in the Tales of Series
- Chapter 8: Beyond Status Effects: Disability and Japanese Role-Playing Games
- Chapter 9: Empathy for the Blind: Negotiating Disability in Final Fantasy XV
- Chapter 10: Everyday Aesthetics and Social Reform in Persona 5
- Part III: Liminality
- Chapter 11: Creating Community in Persona 3: Japanese Role-Playing Games as Networked Practice
- Chapter 12: Networked Asymmetry: Uncanny Traces in the Dark Souls Series
- Chapter 13: The Pseudo-allegory of Final Fantasy XIV
- Chapter 14: Traces of Change in JRPG History: Mythological Thinking in Fate/Grand Order and Pokémon GO
- Index
- About the Contributors