Ideological Battlegrounds
eBook - PDF

Ideological Battlegrounds

Entertainment to Disarm Divisive Propaganda

  1. 269 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Ideological Battlegrounds

Entertainment to Disarm Divisive Propaganda

About this book

Can entertainment challenge divisive ideologies? Can we use theater, film, games, novels, and stories disarm the ideologies of fear?

Ideological Battlegrounds: Entertainment to Disarm Divisive Propaganda introduces and develops Ideologically Challenging Entertainment (ICE) to challenge "us versus them" narratives. ICE counters polarizing perspectives by embracing multiple valid viewpoints without losing sight of facts. Additionally, this book explores the first ICE production, Two Merchants, The Merchant of Venice adapted to challenge ideologies related to the Arab-Israeli Conflict. A mixed-methods study of audience responses to this production showed that a significant number of audience members reconsidered their views, not only about the Arab-Israeli conflict but also about ideological divisions that were more personally relevant.


Ideological Battlegrounds is unique, both in its conceptualization of entertainment as a means to address local and global conflicts and in its provision of evidence for the power of performance as a tool for confronting and influencing ideological change.This book offers a new approach to bridging dangerous ideological chasms that, without significant intervention, will only continue to worsen.

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Yes, you can access Ideological Battlegrounds by Dana L. Solomon in PDF and/or ePUB format, as well as other popular books in Scienze sociali & Ideologie politiche. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Ideological Battlegrounds
  3. Ideological Battlegrounds: Entertainment to Disarm Divisive Propaganda
  4. Copyright page
  5. Contents
  6. List of Figures
  7. List of Tables
  8. Abbreviations
  9. Acknowledgments
  10. Preface
  11. Part I: The ICE Paradigm
  12. Chapter 1
  13. Ideology and Entertainment
  14. Chapter 2
  15. Language
  16. Chapter 3
  17. Ideology and Conflict
  18. Chapter 4
  19. The Moral Imagination
  20. Chapter 5
  21. Narrative Entertainment
  22. Chapter 6
  23. Complexity
  24. Chapter 7
  25. Ethics
  26. Chapter 8
  27. Build Relationships
  28. Chapter 9
  29. Represents and Challenges Situations and Identities
  30. Chapter 10
  31. Identities
  32. Chapter 11
  33. Imagined Identities
  34. Chapter 12
  35. Multiple Perspectives
  36. Part II
  37. Creating and Understanding Two Merchants
  38. Chapter 13
  39. Creating Two Merchants
  40. Chapter 14
  41. Characters
  42. Chapter 15
  43. Two Merchants Design and Technical Elements
  44. Chapter 16
  45. Results
  46. Chapter 17
  47. Understanding the Results
  48. Chapter 18
  49. ICE and the Future
  50. Appendix
  51. Bibliography
  52. Index
  53. About the Author