Inventing Imaginary Worlds
eBook - PDF

Inventing Imaginary Worlds

From Childhood Play to Adult Creativity Across the Arts and Sciences

  1. 285 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Inventing Imaginary Worlds

From Childhood Play to Adult Creativity Across the Arts and Sciences

About this book

How can parents, educators, business leaders and policy makers nurture creativity, prepare for inventiveness and stimulate innovation? One compelling answer, this book argues, lies in fostering the invention of imaginary worlds, a.k.a. worldplay. First emerging in middle childhood, this complex form of make-believe draws lifelong energy from the fruitful combustions of play, imagination and creativity.
Unfortunately, trends in modern life conspire to break down the synergies of creative play with imaginary worlds. Unstructured playtime in childhood has all but disappeared. Invent-it-yourself make-believe places have all but succumbed in adolescence to ready-made computer games. Adults are discouraged from playing as a waste of time with no relevance to the workplace. Narrow notions of creativity exile the fictive imagination to fantasy arts.
And yet, as Michele Root-Bernstein demonstrates by means of historical inquiry, quantitative study and contemporary interview, spontaneous worldplay in childhood develops creative potential, and strategic worldplay in adulthood inspires innovations in the sciences and social sciences as well as the arts and literature. Inventing imaginary worlds develops the skills society needs for inventing the future.


For more on Inventing Imaginary Worlds, check out: www.inventingimaginaryworlds.com

Check out Michele's website: www.inventingimaginaryworlds.com

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Yes, you can access Inventing Imaginary Worlds by Michele Root-Bernstein in PDF and/or ePUB format, as well as other popular books in Education & Education Curricula. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Contents
  2. List of Figures
  3. Acknowledgments
  4. Introduction
  5. Part I. DISCOVERING WORLD PLAYWHERE IT GROWS
  6. Ch01. Hidden Worlds of Play: A Journey Through the Land of Kar
  7. Ch02. Searching for Paracosms: How One Man Found the Imaginary Worlds of Childhood
  8. Ch03. Memory Counts: MacArthur Fellows and College Students Recall Childhood Play
  9. Part II. EXPLORING THE GARDENS OF MAKE-BELIEVE
  10. Ch04. Pretense and Place: The Poetics of Play in Middle Childhood
  11. Ch05. Imaginary Countries and Gifted Play: First Investigations of “Creative IQ”
  12. Ch06. A Learning Laboratory in Creative Practice: Plumbing the Plausible Imagination
  13. Part III. GRAFTING WORLDPLAY TO ADULT WORK
  14. Ch07. The Maturation of Creative Imagination: Robert Louis Stevenson as Mentor
  15. Ch08. Worldplay at Work: MacArthur Fellows Straddle a Creative Divide
  16. Ch09. The Worldplay Avocation-Vocation: Case Studies in Creative Polymathy
  17. Part IV. SOWING THE SEEDS OF WORLDPLAY
  18. Ch10. Imaginary World Invention Goes to School: An Argument for Playful Learning
  19. Ch11. Worldplay the Computer Way: Children and Youth Reveal Their Lived Experience
  20. Ch12. The Creative Capital of Make-Believe: How to Support Children Playing at Their Best
  21. Conclusion
  22. Appendix. A Childhood Worldplay ListAppendix
  23. Endnotes
  24. Works Cited
  25. Index
  26. About the Author