Gamification Mindset
eBook - ePub

Gamification Mindset

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Gamification Mindset

About this book

This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems.

The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a 'gamification' design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications' abilities to immerse and change the user's intrinsic and extrinsic motivations. 

Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.

 

 

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Yes, you can access Gamification Mindset by Ole Goethe in PDF and/or ePUB format, as well as other popular books in Computer Science & Human-Computer Interaction. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Front Matter
  3. 1. Technology Impact Mindsets
  4. 2. Gamified Thinking
  5. 3. Problems with Applying Gamified Thinking into a Product
  6. 4. Games Are Learning Systems
  7. 5. Learning Experiences in Real Life
  8. 6. Gamified Learning Experiences
  9. 7. Game Design Principles Usable in Gamification
  10. 8. Visual Aesthetics in Games and Gamification
  11. 9. Timings in Games and Gamification
  12. 10. Immersion in Games and Gamification
  13. 11. Immersive Virtualizations
  14. 12. Multimodality and Gamification
  15. Back Matter