The Arts and Computational Culture: Real and Virtual Worlds
eBook - ePub

The Arts and Computational Culture: Real and Virtual Worlds

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

The Arts and Computational Culture: Real and Virtual Worlds

About this book

A Paradigm Shift and Defining Moment in the 21st Century: Fuelled by the convergence of computational culture, artificial intelligence, and machine learning, arts and culture are experiencing a revolutionary moment poised to change human life and society on a global scale. There is the promise of the Metaverse, with extended reality (XR) and immersive virtual worlds. For the first time, reality and virtuality are merging with these new developments. The proposed book is among the first to address the context, complexity, and impact of this multi-faceted subject in detail – for up close and personal engagement of the reader, while evoking a landscape view. As digital culture evolves to computational culture, we embark on a digital journey from 2D to 3D, where flat computer screens for the Internet and smart phones are evolving into immersive digital environments. This is while new technologies and AI are increasingly embedded in every aspect of daily life, the arts, and education.


Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access The Arts and Computational Culture: Real and Virtual Worlds by Tula Giannini,Jonathan P. Bowen in PDF and/or ePUB format, as well as other popular books in Informatique & Art général. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Springer
Year
2024
Print ISBN
9783031538643

Table of contents

  1. Cover
  2. Front Matter
  3. Part I. Prelude to 21st Century Computational Culture: Pioneers of Art and Science
  4. Part II. Curating Art: A Paradigm Shift from Digital to Computational Culture
  5. Part III. Art and Emerging Sociocultural Global Movements
  6. Part IV. The Metaverse
  7. Part V. Education in the Age of Computational Culture
  8. Part VI. Human States of Being: Real and Artificial Consciousness
  9. Part VII. The Future of Computational Arts and Life
  10. Back Matter