Critical Play
eBook - ePub

Critical Play

Radical Game Design

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Critical Play

Radical Game Design

About this book

For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture.

Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of "playing house" include Dadaist puppet shows and The Sims. She looks at artists' alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design.

Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

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Yes, you can access Critical Play by Mary Flanagan in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Copyright
  3. Contents
  4. Preface and Acknowledgments
  5. 1 Introduction to Critical Play
  6. 2 Playing House
  7. 3 Board Games
  8. 4 Language Games
  9. 5 Performative Games and Objects
  10. 6 Artists’ Locative Games
  11. 7 Critical Computer Games
  12. 8 Designing for Critical Play
  13. Notes
  14. Bibliography
  15. Index