Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from "computational thinking" toward "computational participation."
Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of "modding" and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

eBook - ePub
Connected Gaming
What Making Video Games Can Teach Us about Learning and Literacy
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Connected Gaming
What Making Video Games Can Teach Us about Learning and Literacy
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Information
Topic
EducationTable of contents
- Cover
- Series page
- Title page
- Copyright page
- Dedication
- Table of Contents
- Series Foreword
- Foreword
- Preface to 1995 Minds in Play: Games to Be Played, Games to Be Made
- 1 Introduction
- 2 The Serious Side: Making Games for Learning
- 3 The Social Side: Making Games Together Beats Making Them Alone
- 4 The Cultural Side: Rethinking Access and Participation in Gaming
- 5 The Tangible Side: Connecting Old Materials with New Interfaces in Games
- 6 The Creative Side: Tools for Modding and Making Games
- 7 Connected Gaming for All
- Coda
- Acknowledgments
- References
- Index
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Yes, you can access Connected Gaming by Yasmin B. Kafai,Quinn Burke in PDF and/or ePUB format, as well as other popular books in Education & Social Aspects in Computer Science. We have over 1.5 million books available in our catalogue for you to explore.