Digital Performance
eBook - ePub

Digital Performance

A History of New Media in Theater, Dance, Performance Art, and Installation

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Digital Performance

A History of New Media in Theater, Dance, Performance Art, and Installation

About this book

The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century.

For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance—including what he calls postmodernism's denial of the new—and offers a series of boldly original arguments in their place.

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Yes, you can access Digital Performance by Steve Dixon, Sean Cubitt in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Performing Arts. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Contents
  3. Series Foreword
  4. Preface
  5. Acknowledgments
  6. 1: Introduction
  7. I Histories
  8. 2: The Genealogy of Digital Performance
  9. 3: Futurism and the Early-Twentieth-Century Avant-Garde
  10. 4: Multimedia Theater, 1911–1959
  11. 5: Performance and Technology Since 1960
  12. II Theories and Contexts
  13. 6: Liveness
  14. 7: Postmodernism and Posthumanism
  15. 8: The Digital Revolution
  16. 9: Digital Dancing and Software Developments
  17. III The Body
  18. 10: Virtual Bodies
  19. 11: The Digital Double
  20. 12: Robots
  21. 13: Cyborgs
  22. IV Space
  23. 14: Digital Theater and Scenic Spectacle
  24. 15: Virtual Reality: The Search for Immersion
  25. 16: Liquid Architectures and Site-Specific Fractures in Reality
  26. 17: Telematics: Conjoining Remote Performance Spaces
  27. 18: Webcams: The Subversion of Surveillance
  28. 19: Online Performance: “Live” from Cyberspace
  29. 20: “Theater” in Cyberspace
  30. V Time
  31. 21: Time
  32. 22: Memory
  33. VI Interactivity
  34. 23: “Performing” Interactivity
  35. 24: Videogames
  36. 25: CD-ROMs
  37. 26: Conclusion
  38. Notes
  39. Bibliography
  40. Index