
Digital Performance
A History of New Media in Theater, Dance, Performance Art, and Installation
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Digital Performance
A History of New Media in Theater, Dance, Performance Art, and Installation
About this book
The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century.
For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performanceâincluding what he calls postmodernism's denial of the newâand offers a series of boldly original arguments in their place.
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Information
Table of contents
- Cover
- Contents
- Series Foreword
- Preface
- Acknowledgments
- 1:âIntroduction
- IâHistories
- 2:âThe Genealogy of Digital Performance
- 3:âFuturism and the Early-Twentieth-Century Avant-Garde
- 4:âMultimedia Theater, 1911â1959
- 5:âPerformance and Technology Since 1960
- IIâTheories and Contexts
- 6:âLiveness
- 7:âPostmodernism and Posthumanism
- 8:âThe Digital Revolution
- 9:âDigital Dancing and Software Developments
- IIIâThe Body
- 10:âVirtual Bodies
- 11:âThe Digital Double
- 12:âRobots
- 13:âCyborgs
- IVâSpace
- 14:âDigital Theater and Scenic Spectacle
- 15:âVirtual Reality: The Search for Immersion
- 16:âLiquid Architectures and Site-Specific Fractures in Reality
- 17:âTelematics: Conjoining Remote Performance Spaces
- 18:âWebcams: The Subversion of Surveillance
- 19:âOnline Performance: âLiveâ from Cyberspace
- 20:ââTheaterâ in Cyberspace
- VâTime
- 21:âTime
- 22:âMemory
- VIâInteractivity
- 23:ââPerformingâ Interactivity
- 24:âVideogames
- 25:âCD-ROMs
- 26:âConclusion
- Notes
- Bibliography
- Index