
Resonant Games
Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Resonant Games
Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
About this book
Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade.
Each of the gamesâwhich range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology studentsâhas a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning contextâmost often the public school classroom, but also beyond the classroom.
The open access edition of this book was made possible by generous funding from the MIT Libraries and Klopfer's lab.
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Information
Table of contents
- Cover
- Series page
- Title page
- Copyright page
- Table of Contents
- Series Foreword
- Foreword
- 1âOur Game Could Be Your Life
- 2âResonant Learning
- 3âIn a Game, You Can Be Whoever You Want to Be
- 4ââI Wish I Could Go On Here Foreverâ
- 5âDiscovering the Secret World of Ysola
- 6âBeetles, Beasties, and Bunnies in Your Back Pocket
- 7âDoorway to Games
- 8âMeasuring Resonant Success
- 9âGames not Gamification
- References
- Index