Playing Smart
eBook - ePub

Playing Smart

On Games, Intelligence, and Artificial Intelligence

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Playing Smart

On Games, Intelligence, and Artificial Intelligence

About this book

Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how.

Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Playing Smart by Julian Togelius, Geoffrey Long,Jesper Juul,Jesper Juul,Mia Consalvo,Mia Consalvo,William Uricchio in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Series page
  3. Title page
  4. Copyright page
  5. Table of Contents
  6. On Thinking Playfully
  7. Prologue: AI&I
  8. What Is This Book?
  9. 1 In the Beginning of AI, There Were Games
  10. 2 Do You Need to Be Intelligent to Play Games?
  11. 3 What Is (Artificial) Intelligence?
  12. 4 Do Video Games Have Artificial Intelligence?
  13. 5 Growing a Mind and Learning to Play
  14. 6 Do Games Learn from You When You Play Them?
  15. 7 Automating Creativity
  16. 8 Designing for AI
  17. 9 General Intelligence and Games in General
  18. 10 Synthesis
  19. Further Reading
  20. Bibliography
  21. Index