Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how.
Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds usâwhen we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

eBook - ePub
Playing Smart
On Games, Intelligence, and Artificial Intelligence
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Playing Smart
On Games, Intelligence, and Artificial Intelligence
About this book
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Table of contents
- Cover
- Series page
- Title page
- Copyright page
- Table of Contents
- On Thinking Playfully
- Prologue: AI&I
- What Is This Book?
- 1âIn the Beginning of AI, There Were Games
- 2âDo You Need to Be Intelligent to Play Games?
- 3âWhat Is (Artificial) Intelligence?
- 4âDo Video Games Have Artificial Intelligence?
- 5âGrowing a Mind and Learning to Play
- 6âDo Games Learn from You When You Play Them?
- 7âAutomating Creativity
- 8âDesigning for AI
- 9âGeneral Intelligence and Games in General
- 10âSynthesis
- Further Reading
- Bibliography
- Index
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Yes, you can access Playing Smart by Julian Togelius, Geoffrey Long,Jesper Juul,Jesper Juul,Mia Consalvo,Mia Consalvo,William Uricchio in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.