A Play of Bodies
eBook - ePub

A Play of Bodies

How We Perceive Videogames

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

A Play of Bodies

How We Perceive Videogames

About this book

Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames?

Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the "hacker," representing the hegemonic, masculine gamers concerned with control and configuration; and the "cyborg," less concerned with control than with embodiment and incorporation.

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Yes, you can access A Play of Bodies by Brendan Keogh in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.

Information

Publisher
The MIT Press
Year
2018
eBook ISBN
9780262345446
Edition
0

Table of contents

  1. Cover
  2. Title page
  3. Copyright page
  4. Epigraph
  5. Table of Contents
  6. Acknowledgments
  7. Introduction
  8. 1 Across Worlds and Bodies
  9. 2 Touching the Looking Glass
  10. 3 With Thumbs in Mind
  11. 4 To Feel Sights and Sounds
  12. 5 Repetition, Failure, and Permanence
  13. 6 From Hackers to Cyborgs
  14. Conclusion
  15. References
  16. Index