Seeing Red
eBook - ePub

Seeing Red

Nintendo's Virtual Boy

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Seeing Red

Nintendo's Virtual Boy

About this book

With glowing red stereoscopic 3D graphics, the Virtual Boy cast a prophetic hue: Shortly after its release in 1995, Nintendo's balance sheet for the product was "in the red" as well. Of all the innovative long shots the game industry has witnessed over the years, perhaps the most infamous and least understood was the Virtual Boy. Why the Virtual Boy failed, and where it succeeded, are questions that video game experts José Zagal and Benj Edwards explore in Seeing Red, but even more interesting to the authors is what the platform actually was: what it promised, how it worked, and where it fit into the story of gaming.

Nintendo released the Virtual Boy as a standalone table-top device in 1995—and quickly discontinued it after lackluster sales and a lukewarm critical reception. In Seeing Red, Zagal and Edwards examine the device's technical capabilities, its games, and the cultural context in the US in the 1990s when Nintendo developed and released the unusual console. The Virtual Boy, in their account, built upon and extended an often-forgotten historical tradition of immersive layered dioramas going back 100 years that was largely unexplored in video games at the time. The authors also show how the platform's library of games conveyed a distinct visual aesthetic style that has not been significantly explored since the Virtual Boy's release, having been superseded by polygonal 3D graphics. The platform's meaning, they contend, lies as much in its design and technical capabilities and affordances as it does in an audience's perception of those capabilities.

Offering rare insight into how we think about video game platforms, Seeing Red illustrates where perception and context come, quite literally, into play.

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Information

Publisher
The MIT Press
Year
2024
eBook ISBN
9780262361842
Edition
0

Table of contents

  1. Cover
  2. Series Page
  3. Title Page
  4. Copyright
  5. Contents
  6. Series Foreword
  7. Acknowledgments
  8. 1. The Essence of a Gaming Platform
  9. 2. Tracing the Roots: Ancestors and Precursors
  10. 3. Crafting the Virtual Boy: Design and Development
  11. 4. Art of Stereoscopy: Blending Technology and Illusion
  12. 5. The Virtual Stage: A Layered Diorama
  13. 6. Mixed Messages: Marketing and Consumer Confusion
  14. 7. Assessing the Gimmick Factor
  15. 8. Hidden Gems: Redemption and Unrealized Potential
  16. Appendix A: Virtual Boy Technical Specifications
  17. Appendix B: Virtual Boy’s Games
  18. References
  19. Index

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Yes, you can access Seeing Red by José P. Zagal,Benj Edwards, Ian Bogost,Nick Montfort in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.